Amer1canoHz

Brazil
77 matches tracked
ELO
2,010
Peak across the last 77 matches: 2,084
Rank SA ▼ 770 places
#6,451
BR #3,900 in BR
30 days · prev. #5,681 · best #5,681
Last updated:

How does Amer1canoHz play?

Rating 1.02 K/R 0.73 ADR 81.4 from 77 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 77 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 12% very weak below 0.75 23%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (26 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

38% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 38%−13 pp · Ø 51% better than 1%

Clutch

Weakness
Last one alive

28% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 7%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 7%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (50%).

Headshot rate 46%−4 pp · Ø 50% better than 30%
AWP share of kills 12%+1 pp · Ø 11% better than 65%
K/D 1.04+0.02 · Ø 1.02 better than 56%
Pistol kills per match 3.1
Knife kills 1 in 77 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.2% of rounds and so well below the average (4.1%).

2K rounds 11.9%−1.4 pp · Ø 13.3% better than 15%
3K rounds 2.2%−1.9 pp · Ø 4.1% better than 1%
MVPs per match 2.4+0.1 · Ø 2.3 better than 63%
4Ks and aces 1x 4K, 1 ace in 26 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.29).

Utility hit rate 29%−7 pp · Ø 36% better than 13%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 35%
Enemies flashed per round 0.46+0.17 · Ø 0.29 better than 88%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +82
= Stayed the same
Headshots at 47%
▼ Got worse
K/R −0.17, Rating −0.26, ADR −13.7, Win rate −12 pp

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.49
AprMayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.63 (at the start 0.80). Clearly below the average (0.73).

Patterns

From the last 77 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
25 matches · 44% win rate
On Dust 2 −22 ELO
23 matches · 57% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 39%

Amer1canoHz loses the most ELO on Mirage: −25 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Mirage
  2. Most kills in a match: 37 · Mirage
  3. Highest rating in a match: 2.04 · Ancient

Maps in detail

from the last 77 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
44% better than 24%
0.70 better than 33%
77.5 better than 35%
1.01 better than 46%
51% of 100 duels right on the average
45% of 22 situations better than 72%
Dust 223
57% better than 69%
0.70 better than 32%
80.2 better than 47%
0.97 better than 29%
45% of 119 duels better than 21%
29% of 17 situations better than 25%
Ancient9
56% -
0.79 -
82.2 -
1.08-
45% of 33 duels -
0% of 4 situations -
Inferno9
44% -
0.62 -
76.4 -
0.85-
49% of 45 duels -
40% of 5 situations -
Anubis5
80% -
0.97 -
107.8 -
1.39-
52% of 21 duels -
0% of 2 situations -
Nuke4
25% -
0.72 -
73.6 -
0.98-
38% of 21 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Amer1canoHz plays

Across 77 matches Amer1canoHz averages K/R 0.73, ADR 81.4 and a rating of 1.02. Most room to improve: Opening duels won at 38%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 46% headshots. The strongest map is Dust 2 with a 57% win rate in 23 matches. In 33 of 77 matches the rating was 1.10 or higher (43%), in 27 it was below 0.90. In 26 matches with detailed stats: 1 4Ks and 1 ace. Best month by rating: July 2026 at 1.19. Amer1canoHz loses the most ELO on Mirage (−25 ELO, win rate 44%). Improved over the last three months: ELO +82. Got weaker: K/R −0.17, Rating −0.26, ADR −13.7, Win rate −12 pp. Unchanged in recent months: Headshots at 47%. Last 30 days: 5 matches, win rate 0%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.