Ameedy

Portugal
305 matches tracked 86 matches in 30 days
Last updated:

How does Ameedy play?

Rating 1.02 (from 205 matches) K/R 0.74 ADR 78.2 from 304 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66% on level 6
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 205 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 6 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (207 matches).

Compared with 956 players on level 6, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

Ameedy gets the first kill in 9 of 100 rounds. 1 percentage point below the level 6 average (10%).

Rounds with first kill 9%−1 pp better than 35%
Opening duels won 51%+1 pp better than 64%

Clutch

Average
Last one alive

Ameedy wins 35 of 100 1v1s. 3 percentage points below the level 6 average (38%).

Clutch 1v1 won 35%−3 pp better than 35%
Clutch 1v2 won 19%−3 pp better than 37%
Clutch kills per match 1.70.0 on par

Weapons and aim

Average
Where do the kills come from?

59 of 100 kills by Ameedy are headshots. 14 percentage points above the level 6 average (45%).

Headshot rate 59%+14 pp better than 98%
AWP share of kills 1%−10 pp better than 7%
K/D 0.98−0.01 better than 52%
Pistol kills per match 2.8
Knife kills 3 in 304 matches

Impact

Average
Damage and big rounds

Ameedy gets exactly 2 kills in 14.3 of 100 rounds. 1.4 percentage points above the level 6 average (12.9%).

2K rounds 14.3%+1.4 pp better than 82%
3K rounds 4.0%+0.1 pp better than 59%
MVPs per match 2.20.0 on par
4Ks and aces 42x 4K, 3 aces in 207 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Averages 1.9 utility damage per round from HEs and mollies. 2.1 below the level 6 average (4.0).

Utility hit rate 31%−4 pp better than 24%
Utility damage per round 1.9−2.1 better than 7%
Enemies flashed per round 0.13−0.13 better than 15%
Deaths per round 76%+3 pp better than 17%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
ELO +280
= Stayed the same
K/R at 0.75, ADR at 78.5, Headshots at 60%, Win rate at 48%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.75 (at the start 0.73). 0.03 above the level 6 average (0.72).

Patterns

From the last 304 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −64 ELO
55 matches · 35% win rate
From match 5 of the day +7 ELO
107 matches · 36% win rate
Between 18:00 and 24:00 +40 ELO, win rate 41%
On Saturdays ±0 ELO, win rate 42%

Ameedy loses the most ELO on Inferno: −64 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Highest rating in a match: 2.38 · Dust 2
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 304 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2114
54% better than 69%
0.78 better than 81%
81.7 better than 67%
1.09 better than 82%
52% of 449 duels better than 64%
39% of 54 situations better than 57%
Ancient58
55% better than 66%
0.75 better than 64%
80.0 better than 50%
1.04 better than 65%
52% of 239 duels better than 65%
41% of 44 situations better than 56%
Inferno55
35% better than 7%
0.70 on par
71.4 better than 14%
0.91 better than 24%
48% of 190 duels better than 40%
33% of 39 situations better than 45%
Anubis38
53% better than 60%
0.81 better than 86%
83.4 better than 70%
1.12 better than 84%
53% of 144 duels better than 67%
40% of 20 situations better than 58%
Cache29
38% -
0.67 -
71.1 -
0.86-
53% of 107 duels -
25% of 12 situations -
Mirage6
33% -
0.69 -
73.8 -
0.94-
55% of 20 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ameedy plays

Across 304 matches Ameedy averages K/R 0.74 and ADR 78.2; the rating across the 205 rated matches is 1.02. Biggest strength: Headshot rate at 59%, better than 98% of level 6 players. Most room to improve: Utility damage per round at 1.9, better than only 7% of level 6 players. Averages 16.4 kills per match with 59% headshots. The strongest map is Ancient with a 55% win rate in 58 matches. In 72 of 205 matches the rating was 1.10 or higher (35%), in 81 it was below 0.90. In 207 matches with detailed stats: 42 4Ks and 3 aces. Best month by rating: September 2026 at 1.09. Ameedy loses the most ELO on Inferno (−64 ELO, win rate 35%). Things go best on Dust 2 (+77 ELO, win rate 54%). Match no. 3 of the day goes best: 61% win rate, −26 ELO. Improved over the last three months: ELO +280. Unchanged in recent months: K/R at 0.75, ADR at 78.5, Headshots at 60%, Win rate at 48%. Last 30 days: 86 matches, win rate 56%, net ELO +39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.