Alper

Turkey
165 matches tracked 15 matches in 30 days
Last updated:

How does Alper play?

Rating 0.92 (from 103 matches) K/R 0.67 ADR 73.2 from 165 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9% on level 10
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with at least a normal rating (0.90 and up). 47%
Rating spread from 103 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 13% normal 0.90 to 1.09 25% weak 0.75 to 0.89 27% very weak below 0.75 26%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 44%−7 pp better than 5%

Clutch

Average
Last one alive
Clutch 1v1 won 50%+10 pp better than 95%
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 55%+4 pp better than 76%
AWP share of kills 11%0 pp level
K/D 0.93−0.11 better than 14%
Pistol kills per match 3.0
Knife kills 4 in 165 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.9%−1.5 pp better than 13%
Rounds with 3K 3.0%−1.1 pp better than 9%
MVPs per match 2.0−0.4 better than 15%
4Ks and aces 10x 4K, 1 ace in 101 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 44%
Utility damage per round 2.9−1.2 better than 16%
Enemies flashed per round 0.29−0.01 better than 49%
Rounds with a death 72%+1 pp better than 42%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.66, Win rate at 49%
▼ Got worse
ADR −4.4, ELO −118

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: June 2026 with 0.69. Last 3 months: 0.66 (at the start 0.68).

Patterns

From the last 165 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −17 ELO
48 matches · 54% wins
On Anubis −12 ELO
23 matches · 43% wins
On Sundays ±0 ELO, win rate 39%

Alper loses the most ELO on Mirage: −17 ELO, 54% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.67 · Mirage
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 165 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 250
46% better than 28%
0.66 better than 14%
73.3 better than 13%
0.88 better than 6%
51% of 215 duels better than 47%
42% of 26 situations better than 62%
Mirage48
54% better than 59%
0.69 better than 24%
74.6 better than 18%
0.95 better than 21%
46% of 209 duels better than 20%
45% of 33 situations better than 71%
Anubis23
43% better than 19%
0.67 better than 15%
73.8 better than 13%
0.97-
51% of 98 duels better than 44%
45% of 11 situations better than 71%
Inferno14
36% -
0.66 -
73.6 -
0.92-
45% of 65 duels -
50% of 4 situations -
Cache12
50% -
0.63 -
72.5 -
0.84-
44% of 45 duels -
43% of 7 situations -
Nuke7
29% -
0.62 -
64.9 -
0.84-
37% of 27 duels -
67% of 3 situations -
Vertigo4
75% -
0.66 -
75.5 -
0.94-
33% of 30 duels -
67% of 3 situations -
Ancient3
67% -
0.54 -
66.7 -
-
45% of 11 duels -
0% of 2 situations -
Train3
100% -
0.63 -
60.3 -
0.89-
22% of 9 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Alper plays

Across 165 matches Alper averages K/R 0.67 and ADR 73.2; the rating across the 103 rated matches is 0.92. Biggest strength: Clutch 1v1 won at 50%. That is better than 95% of players on level 10. Most room to improve: Opening duels won at 44%. That is better than only 5% of players on level 10. On average 15.1 kills per match, 55% of them headshots. The strongest map is Mirage with a 54% win rate in 48 matches. In 22 of 103 matches the rating was 1.10 or higher (21%), in 55 it was below 0.90. In 101 matches with detailed stats: 10 4Ks and 1 aces. Best month by rating: September 2026 at 0.96. Alper loses the most ELO on Mirage (−17 ELO, win rate 54%). Things go best on Dust 2 (+59 ELO, win rate 46%). Improved over the last three months: Headshots +2 pp. Got weaker: ADR −4.4, ELO −118. Unchanged in recent months: K/R at 0.66, Win rate at 49%. Last 30 days: 15 matches, win rate 40%, ELO balance +25.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.