Almyghto

France
27 matches tracked
Last updated:

How does Almyghto play?

Rating 0.91 K/R 0.68 ADR 76.8 from 27 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16% on level 6
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.24 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 27 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 11% normal 0.90 to 1.09 33% weak 0.75 to 0.89 22% very weak below 0.75 26%
better than most on level 6 about average weaker than most

Compared with 956 players on level 6, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

Almyghto wins 45 of 100 opening duels. 5 percentage points below the level 6 average (50%).

Rounds with first kill 9%−1 pp better than 35%
Opening duels won 45%−5 pp better than 15%

Clutch

Weakness
Last one alive

Almyghto wins 21 of 100 1v1s. 17 percentage points below the level 6 average (38%).

Clutch 1v1 won 21%−17 pp better than 1%
Clutch 1v2 won 8%−14 pp better than 2%
Clutch kills per match 1.70.0 on par

Weapons and aim

Weakness
Where do the kills come from?

0.89 kills per death. 0.10 below the level 6 average (0.99).

Headshot rate 39%−6 pp better than 17%
AWP share of kills 15%+4 pp better than 73%
K/D 0.89−0.10 better than 16%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds

Almyghto gets exactly 2 kills in 11.1 of 100 rounds. 1.8 percentage points below the level 6 average (12.9%).

2K rounds 11.1%−1.8 pp better than 11%
3K rounds 3.8%−0.1 pp better than 50%
MVPs per match 1.9−0.3 better than 20%
4Ks and aces 4x 4K, 0 aces in 27 matches

Utility and deaths

Average
Nades, flashes and deaths

Almyghto dies in 76 of 100 rounds. 3 percentage points above the level 6 average (73%). Lower is better.

Utility hit rate 34%−1 pp better than 42%
Utility damage per round 4.6+0.6 better than 65%
Enemies flashed per round 0.38+0.12 better than 77%
Deaths per round 76%+3 pp better than 17%

Patterns

Soon this shows where Almyghto loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 8 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Dust 2
  2. Highest rating in a match: 1.39 · Dust 2

Maps in detail

from the last 27 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 28
25% -
0.79 -
83.5 -
1.03-
53% of 47 duels -
14% of 7 situations -
Mirage8
63% -
0.59 -
71.4 -
0.81-
30% of 33 duels -
38% of 8 situations -
Ancient3
0% -
0.52 -
68.3 -
0.69-
57% of 7 duels -
0% of 1 situations -
Nuke3
33% -
0.80 -
77.5 -
1.14-
47% of 15 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Almyghto plays

Across 27 matches Almyghto averages K/R 0.68, ADR 76.8 and a rating of 0.91. Most room to improve: Clutch 1v1 won at 21%, better than only 1% of level 6 players. Averages 15.8 kills per match with 39% headshots. In 5 of 27 matches the rating was 1.10 or higher (19%), in 13 it was below 0.90. In 27 matches with detailed stats: 4 4Ks and 0 aces. Last 30 days: 5 matches, win rate 20%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.