Alice-
How does Alice- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (220 matches).
Opening
WeaknessClutch
AverageWeapons and aim
AverageImpact
WeaknessUtility and deaths
AverageProgress
One value per month, dashed line is the Level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.68. Last 3 months: 0.63 (at the start 0.68).
Rating, 1.00 is an average match
Best month: September 2026 with 0.88.
Damage per round (ADR)
Best month: July 2026 with 76.3. Last 3 months: 71.8 (at the start 76.3).
Share of headshot kills
Best month: August 2026 with 45%. Last 3 months: 45% (at the start 44%).
Matches won (win rate)
Best month: August 2026 with 52%. Last 3 months: 49% (at the start 45%).
Best month: August 2026 with 2,302. Last 3 months: 1,959 (at the start 1,668).
Rounds with first kill
Best month: August 2026 with 7%.
1v1 clutches won
Best month: September 2026 with 42%.
Patterns
From the last 280 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
Alice- loses the most ELO on Mirage: −31 ELO, 51% wins
Records and milestones
from recorded matches- Highest rating in a match: 1.63 · Mirage
- Most kills in a match: 33 · Dust 2
- Longest win streak: 7 wins in a row · Anubis
Maps in detail
from the last 280 matchesCompared with players on the same level who have at least 15 matches on the map.
How Alice- plays
Across 280 matches Alice- averages K/R 0.64 and ADR 72.7; the rating across the 79 rated matches is 0.83. Most room to improve: Rating at 0.83. That is better than only 1% of players on level 9. On average 14.2 kills per match, 45% of them headshots. The strongest map is Cache with a 64% win rate in 11 matches. In 16 of 79 matches the rating was 1.10 or higher (20%), in 50 it was below 0.90. In 220 matches with detailed stats: 23 4Ks and 3 aces. Best month by rating: September 2026 at 0.88. Alice- loses the most ELO on Mirage (−31 ELO, win rate 51%). Things go best on Dust 2 (+69 ELO, win rate 47%). Improved over the last three months: Win rate +4 pp, ELO +291. Got weaker: K/R −0.05, ADR −4.5. Unchanged in recent months: Headshots at 45%. Last 30 days: 59 matches, win rate 49%, ELO balance −20.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.