AliBomaye

TK
On FACEIT since 2019 138 matches tracked 51 matches in 30 days
Last updated:

How does AliBomaye play?

Rating 1.03 K/R 0.72 ADR 80.1 from 138 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 138 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 15% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 21%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).

Level 9

Compared with 1,691 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 54%+3 pp · Ø 51% better than 79%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 9%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 19%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so just above the average (1.02).

Headshot rate 47%−2 pp · Ø 49% better than 42%
AWP share of kills 16%+6 pp · Ø 10% better than 78%
K/D 1.06+0.04 · Ø 1.02 better than 69%
Pistol kills per match 2.7
Knife kills 5 in 138 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.0%).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 59%
3K rounds 3.4%−0.6 pp · Ø 4.0% better than 25%
MVPs per match 2.1−0.2 · Ø 2.3 better than 32%
4Ks and aces 12x 4K, 1 ace in 117 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.7 utility damage per round and so well above the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 56%
Utility damage per round 6.7+2.5 · Ø 4.2 better than 94%
Enemies flashed per round 0.37+0.09 · Ø 0.28 better than 76%
Deaths per round 68%−4 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 9 average
Whether AliBomaye is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 128 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.68
AprMayJunJulAugSepOct

Best month: May 2026 with 0.89.

Patterns

From the last 138 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −89 ELO
26 matches · 27% win rate
Between 12:00 and 18:00 +49 ELO, win rate 41%
On Mondays +108 ELO, win rate 40%

AliBomaye loses the most ELO in match 2 of the day: −89 ELO, 27% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Dust 2
  2. Most kills in a match: 36 · Anubis
  3. Highest rating in a match: 2.58 · Anubis

Maps in detail

from the last 138 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 245
47% better than 37%
0.75 better than 61%
87.1 better than 84%
1.08 better than 73%
53% of 148 duels better than 66%
26% of 46 situations better than 19%
Mirage35
57% better than 74%
0.66 better than 16%
74.4 better than 21%
0.95 better than 27%
52% of 105 duels better than 60%
41% of 29 situations better than 61%
Anubis24
58% better than 74%
0.76 better than 61%
81.6 better than 55%
1.10 better than 75%
62% of 69 duels better than 94%
24% of 17 situations better than 18%
Ancient13
31% -
0.60 -
64.4 -
0.91-
67% of 27 duels -
38% of 8 situations -
Cache10
50% -
0.74 -
77.8 -
1.04-
46% of 39 duels -
11% of 9 situations -
Inferno8
38% -
0.75 -
88.6 -
0.99-
60% of 30 duels -
0% of 8 situations -
Nuke3
33% -
0.76 -
77.5 -
1.11-
50% of 6 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AliBomaye plays

Across 138 matches AliBomaye averages K/R 0.72, ADR 80.1 and a rating of 1.03. Biggest strength: Utility damage per round at 6.7, better than 94% of level 9 players. Most room to improve: Clutch 1v1 won at 28%, better than only 9% of level 9 players. Averages 15.5 kills per match with 47% headshots. The strongest map is Anubis with a 58% win rate in 24 matches. In 51 of 138 matches the rating was 1.10 or higher (37%), in 50 it was below 0.90. In 117 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: May 2026 at 1.31. AliBomaye loses the most ELO in match 2 of the day (−89 ELO, win rate 27%). Things go best in match 1 of the day (+119 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, +119 ELO. Last 30 days: 51 matches, win rate 43%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.