Alexib0b

Finland
44 matches tracked 44 matches in 30 days
Last updated:

How does Alexib0b play?

Rating 0.99 K/R 0.69 ADR 78.2 from 44 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 44 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 20% good 1.10 to 1.29 30% normal 0.90 to 1.09 7% weak 0.75 to 0.89 11% very weak below 0.75 32%
better than most on level 5 about average weaker than most
Level 5

Compared with 767 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−2 pp · Ø 50% better than 44%

Clutch

Average
Last one alive

41% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 71%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 36%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just above the average (0.97).

Headshot rate 42%−2 pp · Ø 44% better than 41%
AWP share of kills 16%+5 pp · Ø 11% better than 77%
K/D 1.00+0.03 · Ø 0.97 better than 71%
Pistol kills per match 2.8
Knife kills 2 in 44 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so slightly below the average (12.8%).

2K rounds 12.2%−0.6 pp · Ø 12.8% better than 37%
3K rounds 3.4%−0.3 pp · Ø 3.7% better than 41%
MVPs per match 2.1−0.1 · Ø 2.2 better than 53%
4Ks and aces 4x 4K, 2 aces in 44 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 3.90.0 · Ø 3.9 right on the average
Enemies flashed per round 0.15−0.09 · Ø 0.24 better than 25%
Deaths per round 69%−4 pp · Ø 73% better than 92%

Patterns

From the last 44 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Vertigo
  2. Longest win streak: 4 wins in a row · Ancient
  3. Highest rating in a match: 1.73 · Nuke

Maps in detail

from the last 44 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke16
69% better than 90%
0.72 right on the average
79.1 better than 50%
1.06 better than 72%
56% of 73 duels better than 79%
46% of 13 situations better than 75%
Ancient11
64% -
0.69 -
84.6 -
0.97-
48% of 56 duels -
50% of 2 situations -
Mirage5
40% -
0.48 -
61.2 -
0.62-
30% of 20 duels -
0% of 1 situations -
Anubis4
25% -
0.73 -
80.9 -
1.10-
56% of 9 duels -
0% of 3 situations -
Cache3
67% -
0.80 -
89.0 -
1.25-
43% of 7 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Alexib0b plays

Across 44 matches Alexib0b averages K/R 0.69, ADR 78.2 and a rating of 0.99. Biggest strength: Deaths per round at just 69% (lower is better), better than 92% of level 5 players. Averages 14.5 kills per match with 42% headshots. The strongest map is Nuke with a 69% win rate in 16 matches. In 22 of 44 matches the rating was 1.10 or higher (50%), in 19 it was below 0.90. In 44 matches with detailed stats: 4 4Ks and 2 aces. Last 30 days: 44 matches, win rate 57%, net ELO −20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.