Aleexlce12

RO
59 matches tracked 21 matches in 30 days
Last updated:

How does Aleexlce12 play?

Rating 0.89 K/R 0.63 ADR 70.9 from 59 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10% on level 7
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 59 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 20% normal 0.90 to 1.09 17% weak 0.75 to 0.89 24% very weak below 0.75 32%
Player type
Clicks heads
Higher headshot rate than the level 7 average.
Headshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).

Compared with 1,203 players on level 7, each player over up to their last 100 matches (50+).

Opening

Weakness
The first duels of the round

Aleexlce12 gets the first kill in 8 of 100 rounds. 2 percentage points below the level 7 average (10%).

Rounds with first kill 8%−2 pp better than 20%
Opening duels won 47%−3 pp better than 25%

Clutch

Strength
Last one alive

Aleexlce12 wins 29 of 100 1v2s. 8 percentage points above the level 7 average (21%).

Clutch 1v1 won 45%+6 pp better than 84%
Clutch 1v2 won 29%+8 pp better than 88%
Clutch kills per match 1.5−0.2 better than 39%

Weapons and aim

Average
Where do the kills come from?

0.86 kills per death. 0.14 below the level 7 average (1.00).

Headshot rate 54%+8 pp better than 87%
AWP share of kills 16%+5 pp better than 77%
K/D 0.86−0.14 better than 8%
Pistol kills per match 2.8

Impact

Weakness
Damage and big rounds

Aleexlce12 gets exactly 2 kills in 9.9 of 100 rounds. 3.3 percentage points below the level 7 average (13.2%).

2K rounds 9.9%−3.3 pp better than 2%
3K rounds 3.1%−0.8 pp better than 18%
MVPs per match 1.7−0.6 better than 5%
4Ks and aces 7x 4K, 0 aces in 42 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 5.3 utility damage per round from HEs and mollies. 1.1 above the level 7 average (4.2).

Utility hit rate 39%+4 pp better than 75%
Utility damage per round 5.3+1.1 better than 77%
Enemies flashed per round 0.17−0.10 better than 26%
Deaths per round 73%+1 pp better than 46%

Progress

One value per month, dashed line is the level 7 average
Whether Aleexlce12 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 42 matches from the last 3 months and 17 before.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: October 2026 with 0.69.

Patterns

From the last 59 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −27 ELO
24 matches · 38% win rate

Aleexlce12 loses the most ELO in match 1 of the day: −27 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.57 · Ancient
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 24 · Ancient

Maps in detail

from the last 59 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage20
40% better than 15%
0.64 better than 16%
74.1 better than 24%
0.87 better than 13%
39% of 77 duels better than 6%
46% of 13 situations better than 73%
Dust 214
57% -
0.61 -
69.5 -
0.88-
43% of 46 duels -
60% of 5 situations -
Inferno9
44% -
0.62 -
68.7 -
0.88-
41% of 27 duels -
60% of 5 situations -
Ancient7
71% -
0.67 -
75.4 -
0.95-
46% of 28 duels -
0% of 1 situations -
Anubis5
40% -
0.63 -
68.5 -
0.83-
53% of 15 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Aleexlce12 plays

Across 59 matches Aleexlce12 averages K/R 0.63, ADR 70.9 and a rating of 0.89. Biggest strength: Headshot rate at 54%, better than 87% of level 7 players. Most room to improve: Damage per round (ADR) at 70.9, better than only 7% of level 7 players. Averages 13.1 kills per match with 54% headshots. The strongest map is Dust 2 with a 57% win rate in 14 matches. In 16 of 59 matches the rating was 1.10 or higher (27%), in 33 it was below 0.90. In 42 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: October 2026 at 0.96. Aleexlce12 loses the most ELO in match 1 of the day (−27 ELO, win rate 38%). Things go best on Mirage (+6 ELO, win rate 40%). Last 30 days: 21 matches, win rate 62%, net ELO +6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.