AlbanG21

XK
21 matches tracked 21 matches in 30 days
Last updated:

How does AlbanG21 play?

Rating 0.95 K/R 0.68 ADR 73.3 from 21 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 21 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 24% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 29%
better than most on level 6 about average weaker than most
Level 6

Compared with 969 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%+1 pp · Ø 50% better than 64%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 29%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 43%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly above the average (46%).

Headshot rate 50%+4 pp · Ø 46% better than 74%
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 0.94−0.05 · Ø 0.99 better than 37%
Pistol kills per match 3.6
Knife kills 1 in 21 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (3.9%).

2K rounds 11.4%−1.5 pp · Ø 12.9% better than 15%
3K rounds 4.7%+0.8 pp · Ø 3.9% better than 89%
MVPs per match 1.9−0.3 · Ø 2.2 better than 21%
4Ks and aces 1x 4K, 0 aces in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 20%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 36%
Enemies flashed per round 0.17−0.09 · Ø 0.26 better than 25%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 6 average
Whether AlbanG21 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 21 matches, all from the last 3 months.

Kills per round (K/R)

0.68
SepOct

Patterns

Soon this shows where AlbanG21 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 7 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 1.74 · Dust 2
  3. Most kills in a match: 21 · Dust 2

Maps in detail

from the last 21 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 27
57% -
0.85 -
85.5 -
1.20-
55% of 31 duels -
40% of 5 situations -
Inferno5
80% -
0.78 -
83.6 -
1.03-
57% of 23 duels -
0% of 2 situations -
Mirage4
50% -
0.54 -
59.6 -
0.77-
37% of 19 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AlbanG21 plays

Across 21 matches AlbanG21 averages K/R 0.68, ADR 73.3 and a rating of 0.95. Biggest strength: 3K rounds at 4.7%, better than 89% of level 6 players. Most room to improve: Damage per round (ADR) at 73.3, better than only 17% of level 6 players. Averages 14.5 kills per match with 50% headshots. In 7 of 21 matches the rating was 1.10 or higher (33%), in 9 it was below 0.90. In 21 matches with detailed stats: 1 4Ks and 0 aces. Last 30 days: 21 matches, win rate 71%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.