Akbarpeek

MN
103 matches tracked 62 matches in 30 days
ELO ▲ 30
2,217
30-day peak: 2,328
Rank SEA ▼ 1,169 places
#2,923
MN #423 in MN
30 days · prev. #1,754 · best #1,711
Last updated:

How does Akbarpeek play?

Rating 1.17 K/R 0.83 ADR 85.7 from 103 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 103 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 27% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 11% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 55%+4 pp · Ø 51% better than 81%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 42%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.02).

Headshot rate 42%−8 pp · Ø 50% better than 12%
AWP share of kills 17%+6 pp · Ø 11% better than 81%
K/D 1.19+0.17 · Ø 1.02 better than 91%
Pistol kills per match 3.8
Knife kills 2 in 103 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so clearly above the average (13.3%).

2K rounds 15.1%+1.8 pp · Ø 13.3% better than 86%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 85%
MVPs per match 2.5+0.2 · Ø 2.3 better than 74%
4Ks and aces 24x 4K, 4 aces in 82 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 28%−8 pp · Ø 36% better than 9%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 16%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 60%
Deaths per round 69%−3 pp · Ø 72% better than 82%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.07, Win rate +12 pp
= Stayed the same
K/R at 0.83, ADR at 86.5, Headshots at 42%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: October 2026 with 0.85. Last 3 months: 0.83 (at the start 0.81). Clearly above the average (0.73).

Patterns

From the last 103 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +11 ELO, win rate 40%
On Thursdays +23 ELO, win rate 33%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Mirage
  2. Highest rating in a match: 2.49 · Dust 2
  3. Most kills in a match: 40 · Mirage

Maps in detail

from the last 103 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
53% better than 59%
0.82 better than 84%
84.4 better than 71%
1.15 better than 85%
57% of 145 duels better than 82%
37% of 35 situations better than 45%
Ancient19
37% better than 8%
0.88 better than 95%
87.1 better than 79%
1.24 better than 96%
50% of 78 duels better than 42%
31% of 13 situations better than 31%
Anubis18
39% better than 12%
0.83 better than 88%
88.3 better than 83%
1.16 better than 88%
59% of 74 duels better than 88%
31% of 13 situations better than 33%
Dust 213
62% -
0.93 -
94.8 -
1.32-
63% of 51 duels -
57% of 7 situations -
Cache7
29% -
0.65 -
72.4 -
1.02-
32% of 25 duels -
67% of 3 situations -
Inferno4
100% -
0.87 -
91.0 -
1.22-
45% of 20 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Akbarpeek plays

Across 103 matches Akbarpeek averages K/R 0.83, ADR 85.7 and a rating of 1.17. Biggest strength: Rating at 1.17, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 18.3 kills per match with 42% headshots. The strongest map is Dust 2 with a 62% win rate in 13 matches. In 57 of 103 matches the rating was 1.10 or higher (55%), in 22 it was below 0.90. In 82 matches with detailed stats: 24 4Ks and 4 aces. Best month by rating: October 2026 at 1.20. Things go best in match 2 of the day (+14 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +14 ELO. Improved over the last three months: Rating +0.07, Win rate +12 pp. Unchanged in recent months: K/R at 0.83, ADR at 86.5, Headshots at 42%. Last 30 days: 62 matches, win rate 50%, net ELO −15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.