Airboss8

KG
On FACEIT since 2023 153 matches tracked 40 matches in 30 days
Last updated:

How does Airboss8 play?

Rating 1.00 (from 66 matches) K/R 0.71 ADR 74.0 from 152 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78% on level 3
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 64%
Rating spread from 66 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 24% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 3 average.
Clutcher
better than most on level 3 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1 pp better than 45%
Opening duels won 47%−2 pp better than 46%

Clutch

Strength
Last one alive
Clutch 1v1 won 43%+5 pp better than 79%
Clutch 1v2 won 22%+1 pp better than 63%
Clutch kills per match 2.3+0.7 better than 96%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 42%0 pp level
AWP share of kills 12%+1 pp better than 59%
K/D 0.97+0.03 better than 72%
Pistol kills per match 2.3
Knife kills 19 in 152 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.3%+0.5 pp better than 77%
Rounds with 3K 3.6%0.0 pp level
MVPs per match 2.0−0.1 better than 54%
4Ks and aces 23x 4K, 1 ace in 131 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+3 pp better than 70%
Utility damage per round 2.4−1.3 better than 22%
Enemies flashed per round 0.21−0.02 better than 44%
Rounds with a death 73%−1 pp better than 65%

Progress

One value per month, dashed line is the Level 3 average
▲ Improved
K/R +0.11, ADR +13.7
= Stayed the same
Nothing clear
▼ Got worse
Headshots −12 pp, Win rate −11 pp, ELO −153

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: October 2026 with 0.74. Last 3 months: 0.73 (at the start 0.62).

Patterns

From the last 152 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −28 ELO
38 matches · 45% wins
On Mirage −24 ELO
48 matches · 65% wins
On Saturdays −76 ELO, win rate 44%

Airboss8 loses the most ELO on Dust 2: −28 ELO, 45% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Inferno
  2. Highest rating in a match: 1.62 · Mirage
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 152 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
65% better than 94%
0.75 better than 81%
75.6 better than 49%
1.03 better than 77%
50% of 155 duels better than 63%
43% of 54 situations better than 69%
Dust 238
45% better than 40%
0.67 better than 41%
72.8 better than 30%
0.93 better than 43%
47% of 154 duels better than 44%
48% of 29 situations better than 82%
Inferno22
45% better than 34%
0.71 better than 70%
74.5 better than 49%
1.08-
51% of 113 duels better than 71%
38% of 16 situations level
Anubis13
38% -
0.69 -
69.3 -
0.88-
33% of 57 duels -
54% of 13 situations -
Ancient12
67% -
0.83 -
85.0 -
1.07-
55% of 49 duels -
25% of 8 situations -
Nuke12
50% -
0.69 -
69.7 -
1.05-
35% of 46 duels -
57% of 7 situations -
Cache5
60% -
0.58 -
66.8 -
0.83-
33% of 24 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Airboss8 plays

Across 152 matches Airboss8 averages K/R 0.71 and ADR 74.0; the rating across the 66 rated matches is 1.00. Biggest strength: Clutch 1v1 won at 43%. That is better than 79% of players on level 3. Most room to improve: Utility damage per round at 2.4. That is better than only 22% of players on level 3. On average 15.5 kills per match, 42% of them headshots. The strongest map is Ancient with a 67% win rate in 12 matches. In 24 of 66 matches the rating was 1.10 or higher (36%), in 24 it was below 0.90. In 131 matches with detailed stats: 23 4Ks and 1 aces. Best month by rating: October 2026 at 1.01. Airboss8 loses the most ELO on Dust 2 (−28 ELO, win rate 45%). Improved over the last three months: K/R +0.11, ADR +13.7. Got weaker: Headshots −12 pp, Win rate −11 pp, ELO −153. Last 30 days: 40 matches, win rate 50%, ELO balance −28.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 3): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.