Ahmaaa

BA
On FACEIT since 2020 21 matches tracked 21 matches in 30 days
Last updated:

How does Ahmaaa play?

Rating 1.18 K/R 0.85 ADR 97.6 from 21 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 21 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 19% good 1.10 to 1.29 33% normal 0.90 to 1.09 10% weak 0.75 to 0.89 10% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. More damage per round than the level 9 average.
Multi-killsEntryDamage
better than most on level 9 about average weaker than most
Level 9

Compared with 1,691 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 59%+8 pp · Ø 51% better than 97%

Clutch

Average
Last one alive

70% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 70%+31 pp · Ø 39% better than 99%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 8%

Weapons and aim

Strength
Where do the kills come from?

1.21 K/D and so clearly above the average (1.02).

Headshot rate 55%+6 pp · Ø 49% better than 86%
AWP share of kills 8%−2 pp · Ø 10% better than 47%
K/D 1.21+0.19 · Ø 1.02 better than 96%
Pistol kills per match 4.4

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.6% of rounds and so well above the average (13.4%).

2K rounds 17.6%+4.2 pp · Ø 13.4% better than 99%
3K rounds 5.0%+1.0 pp · Ø 4.0% better than 87%
MVPs per match 2.8+0.5 · Ø 2.3 better than 93%
4Ks and aces 4x 4K, 1 ace in 21 matches

Utility and deaths

Strength
Nades, flashes and deaths

47% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 47%+12 pp · Ø 35% better than 99%
Utility damage per round 6.0+1.8 · Ø 4.2 better than 88%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 69%
Deaths per round 70%−2 pp · Ø 72% better than 75%

Patterns

Soon this shows where Ahmaaa loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 7 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.32 · Ancient
  2. Longest win streak: 6 wins in a row · Anubis
  3. Most kills in a match: 31 · Inferno

Maps in detail

from the last 21 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 27
29% -
0.73 -
83.9 -
1.06-
59% of 27 duels -
60% of 5 situations -
Mirage5
60% -
0.87 -
101.3 -
1.22-
57% of 23 duels -
-
Inferno4
75% -
0.93 -
97.2 -
1.33-
69% of 26 duels -
80% of 5 situations -
Ancient3
67% -
0.92 -
118.6 -
1.19-
50% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Ahmaaa plays

Across 21 matches Ahmaaa averages K/R 0.85, ADR 97.6 and a rating of 1.18. Biggest strength: Damage per round (ADR) at 97.6, better than 99% of level 9 players. Averages 17.9 kills per match with 55% headshots. In 13 of 21 matches the rating was 1.10 or higher (62%), in 6 it was below 0.90. In 21 matches with detailed stats: 4 4Ks and 1 ace. Last 30 days: 21 matches, win rate 57%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.