Agzz

AR
160 matches tracked 104 matches in 30 days
ELO ▼ 84
2,008
30-day peak: 2,143
Rank SA ▼ 1,424 places
#6,476 #799 in AR
30 days · prev. #5,052 · best #5,052
Last updated:

How does Agzz play?

Rating 1.05 K/R 0.76 ADR 80.5 from 160 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55% on level 10
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 160 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 average.
Headshots
better than most on level 10 about average weaker than most

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

Agzz wins 54 of 100 opening duels. 3 percentage points above the level 10 average (51%).

Rounds with first kill 11%0 pp on par
Opening duels won 54%+3 pp better than 72%

Clutch

Average
Last one alive

Agzz wins 18 of 100 1v2s. 3 percentage points below the level 10 average (21%).

Clutch 1v1 won 38%−2 pp better than 48%
Clutch 1v2 won 18%−3 pp better than 28%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?

59 of 100 kills by Agzz are headshots. 8 percentage points above the level 10 average (51%).

Headshot rate 59%+8 pp better than 91%
AWP share of kills 8%−3 pp better than 46%
K/D 1.05+0.01 better than 54%
Pistol kills per match 2.6
Knife kills 5 in 160 matches

Impact

Average
Damage and big rounds

Agzz gets exactly 3 kills in 4.8 of 100 rounds. 0.7 percentage points above the level 10 average (4.1%).

2K rounds 13.5%+0.1 pp better than 49%
3K rounds 4.8%+0.7 pp better than 77%
MVPs per match 2.5+0.1 better than 69%
4Ks and aces 25x 4K, 3 aces in 160 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.35 enemies flashed per round (35 per 100 rounds). 0.05 above the level 10 average (0.30).

Utility hit rate 33%−2 pp better than 37%
Utility damage per round 3.6−0.5 better than 35%
Enemies flashed per round 0.35+0.05 better than 66%
Deaths per round 72%+1 pp better than 42%

Progress

One value per month, dashed line is the level 10 average
Whether Agzz is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 160 matches, all from the last 3 months.

Kills per round (K/R)

0.74
SepOct

Patterns

From the last 160 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −45 ELO
27 matches · 44% win rate
On Dust 2 −44 ELO
32 matches · 53% win rate
On Wednesdays −27 ELO, win rate 40%

Agzz loses the most ELO in match 2 of the day: −45 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Highest rating in a match: 2.59 · Mirage
  3. Most kills in a match: 44 · Nuke

Maps in detail

from the last 160 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
40% better than 10%
0.71 better than 33%
75.8 better than 23%
0.99 better than 34%
56% of 119 duels better than 75%
50% of 16 situations better than 83%
Dust 232
53% better than 53%
0.78 better than 68%
85.2 better than 70%
1.07 better than 59%
53% of 163 duels better than 60%
41% of 34 situations better than 60%
Nuke30
50% better than 30%
0.83 better than 83%
85.3 better than 70%
1.16 better than 82%
59% of 112 duels better than 82%
41% of 27 situations better than 57%
Ancient23
57% better than 64%
0.70 better than 26%
72.9 better than 9%
1.00 better than 36%
54% of 102 duels better than 62%
20% of 15 situations better than 11%
Anubis21
67% better than 88%
0.77 better than 63%
82.9 better than 61%
1.07 better than 59%
57% of 97 duels better than 77%
33% of 12 situations better than 36%
Cache10
30% -
0.75 -
81.4 -
1.03-
51% of 47 duels -
20% of 5 situations -
Inferno9
56% -
0.74 -
78.1 -
1.00-
40% of 45 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Agzz plays

Across 160 matches Agzz averages K/R 0.76, ADR 80.5 and a rating of 1.05. Biggest strength: Headshot rate at 59%, better than 91% of level 10 players. Averages 16.4 kills per match with 59% headshots. The strongest map is Anubis with a 67% win rate in 21 matches. In 65 of 160 matches the rating was 1.10 or higher (41%), in 55 it was below 0.90. In 160 matches with detailed stats: 25 4Ks and 3 aces. Agzz loses the most ELO in match 2 of the day (−45 ELO, win rate 44%). Things go best on Nuke (+47 ELO, win rate 50%). From match no. 5 of the day on, things go best: 58% win rate, +47 ELO. Last 30 days: 104 matches, win rate 51%, net ELO +8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.