Agek1d

Ukraine
141 matches tracked
Last updated:

How does Agek1d play?

K/R 0.70 ADR 78.2 from 141 matches
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 4 average. More first kills per match than the level 4 average.
ClutcherEntry
better than most on level 4 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 11%+1 pp better than 76%
Opening duels won 55%+6 pp better than 92%

Clutch

Strength
Last one alive
Clutch 1v1 won 46%+9 pp better than 89%
Clutch 1v2 won 23%+1 pp better than 65%
Clutch kills per match 2.5+0.8 better than 96%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 44%+1 pp better than 58%
AWP share of kills 15%+4 pp better than 72%
K/D 1.02+0.06 better than 81%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds
Rounds with 2K 11.9%−0.7 pp better than 36%
Rounds with 3K 3.3%−0.4 pp better than 39%
MVPs per match 2.4+0.3 better than 90%
4Ks and aces 11x 4K, 0 aces in 95 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 37%
Utility damage per round 4.8+1.0 better than 72%
Enemies flashed per round 0.23−0.01 better than 50%
Rounds with a death 69%−4 pp better than 92%

Progress

One value per month, dashed line is the Level 4 average
▲ Improved
Headshots +6 pp, Win rate +11 pp, ELO +183
= Stayed the same
ADR at 78.3
▼ Got worse
K/R −0.04

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.69 (at the start 0.73).

Patterns

From the last 141 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −102 ELO
21 matches · 38% wins
On Inferno −35 ELO
21 matches · 38% wins
On Mondays ±0 ELO, win rate 19%

Agek1d loses the most ELO in match 1 of the day: −102 ELO, 38% wins

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Most kills in a match: 34 · Inferno

Maps in detail

from the last 141 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 251
53% better than 62%
0.69 better than 45%
77.9 better than 54%
-
59% of 177 duels better than 95%
37% of 41 situations better than 51%
Mirage22
45% better than 37%
0.68 better than 45%
75.9 better than 46%
-
51% of 93 duels better than 65%
59% of 17 situations better than 93%
Inferno21
38% better than 13%
0.71 better than 65%
78.0 better than 58%
3.11-
63% of 89 duels better than 97%
9% of 11 situations better than 6%
Ancient16
50% better than 56%
0.70 better than 53%
78.1 better than 55%
-
53% of 68 duels better than 77%
25% of 8 situations better than 22%
Anubis12
50% -
0.79 -
84.7 -
-
59% of 22 duels -
60% of 10 situations -
Nuke8
25% -
0.70 -
79.8 -
-
46% of 24 duels -
22% of 9 situations -
Cache5
60% -
0.73 -
82.2 -
-
53% of 32 duels -
60% of 5 situations -
Usp_containment3
100% -
0.55 -
65.2 -
-
55% of 76 duels -
55% of 76 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Agek1d plays

Biggest strength: Opening duels won at 55%. That is better than 92% of players on level 4. On average 15.5 kills per match, 44% of them headshots. The strongest map is Dust 2 with a 53% win rate in 51 matches. In 95 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: June 2026 at 3.11. Agek1d loses the most ELO in match 1 of the day (−102 ELO, win rate 38%). Things go best on Dust 2 (+20 ELO, win rate 53%). Improved over the last three months: Headshots +6 pp, Win rate +11 pp, ELO +183. Got weaker: K/R −0.04. Unchanged in recent months: ADR at 78.3.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.