Aerohz

USA
32 matches tracked 29 matches in 30 days
Last updated:

How does Aerohz play?

Rating 1.07 K/R 0.78 ADR 86.0 from 32 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83% on level 7
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 32 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 25% good 1.10 to 1.29 13% normal 0.90 to 1.09 16% weak 0.75 to 0.89 16% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average. Higher headshot rate than the level 7 average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 7 about average weaker than most

Compared with 1,203 players on level 7, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

Aerohz gets the first kill in 13 of 100 rounds. 3 percentage points above the level 7 average (10%).

Rounds with first kill 13%+3 pp better than 89%
Opening duels won 45%−5 pp better than 13%

Clutch

Average
Last one alive

Aerohz wins 46 of 100 1v1s. 7 percentage points above the level 7 average (39%).

Clutch 1v1 won 46%+7 pp better than 87%
Clutch 1v2 won 23%+2 pp better than 62%
Clutch kills per match 1.5−0.2 better than 39%

Weapons and aim

Average
Where do the kills come from?

58 of 100 kills by Aerohz are headshots. 12 percentage points above the level 7 average (46%).

Headshot rate 58%+12 pp better than 96%
AWP share of kills 4%−7 pp better than 27%
K/D 1.04+0.04 better than 73%
Pistol kills per match 3.7

Impact

Strength
Damage and big rounds

Aerohz gets exactly 3 kills in 5.5 of 100 rounds. 1.6 percentage points above the level 7 average (3.9%).

2K rounds 15.0%+1.8 pp better than 92%
3K rounds 5.5%+1.6 pp better than 97%
MVPs per match 2.4+0.1 better than 77%
4Ks and aces 5x 4K, 1 ace in 32 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Averages 1.6 utility damage per round from HEs and mollies. 2.6 below the level 7 average (4.2).

Utility hit rate 34%−1 pp better than 44%
Utility damage per round 1.6−2.6 better than 4%
Enemies flashed per round 0.11−0.16 better than 11%
Deaths per round 75%+3 pp better than 22%

Patterns

Soon this shows where Aerohz loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 8 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Highest rating in a match: 2.15 · Anubis
  3. Most kills in a match: 29 · Nuke

Maps in detail

from the last 32 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 28
50% -
0.69 -
84.1 -
0.93-
38% of 50 duels -
0% of 1 situations -
Anubis6
50% -
0.92 -
90.6 -
1.26-
50% of 32 duels -
67% of 3 situations -
Cache6
33% -
0.69 -
76.4 -
0.96-
37% of 43 duels -
20% of 5 situations -
Ancient4
50% -
0.74 -
82.8 -
1.05-
54% of 28 duels -
100% of 2 situations -
Nuke4
50% -
0.95 -
98.6 -
1.31-
62% of 21 duels -
100% of 1 situations -
Mirage3
33% -
0.97 -
102.6 -
1.30-
50% of 20 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Aerohz plays

Across 32 matches Aerohz averages K/R 0.78, ADR 86.0 and a rating of 1.07. Biggest strength: 3K rounds at 5.5%, better than 97% of level 7 players. Most room to improve: Utility damage per round at 1.6, better than only 4% of level 7 players. Averages 17.0 kills per match with 58% headshots. In 14 of 32 matches the rating was 1.10 or higher (44%), in 13 it was below 0.90. In 32 matches with detailed stats: 5 4Ks and 1 ace. Last 30 days: 29 matches, win rate 45%, net ELO +35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.