Adshue

LB
126 matches tracked
ELO
2,341
Peak across the last 126 matches: 2,341
Rank SEA ▲ 237 places
#1,880
LB #3 in LB
30 days · prev. #2,117 · best #1,775
Last updated:

How does Adshue play?

Rating 1.03 (from 87 matches) K/R 0.67 ADR 76.4 from 126 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 47%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 87 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 25%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

2,250-2,499 ELO

Compared with 2,020 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 53%+3 pp · Ø 50% better than 64%

Clutch

Strength
Last one alive

53% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 53%+14 pp · Ø 39% better than 97%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.00).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.99−0.01 · Ø 1.00 better than 31%
Pistol kills per match 2.4
Knife kills 1 in 126 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.7%−0.4 pp · Ø 13.1% better than 29%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 34%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 12x 4K, 1 ace in 87 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.29).

Utility hit rate 30%−5 pp · Ø 35% better than 16%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 46%
Enemies flashed per round 0.45+0.16 · Ø 0.29 better than 86%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.10, ADR +7.4, ELO +122
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, Win rate −6 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: August 2026 with 0.71. Last 3 months: 0.70 (at the start 0.60). Just below the average (0.72).

Patterns

From the last 126 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mondays −33 ELO, win rate 32%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.48 · Nuke
  2. Most kills in a match: 36 · Mirage
  3. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 126 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient33
61% better than 78%
0.73 better than 41%
80.3 better than 42%
1.15 better than 87%
46% of 134 duels better than 21%
52% of 31 situations better than 83%
Mirage32
66% better than 91%
0.64 better than 10%
72.1 better than 11%
0.96 better than 25%
49% of 102 duels better than 35%
42% of 24 situations better than 62%
Anubis23
48% better than 35%
0.72 better than 38%
81.1 right on the average
1.17-
60% of 95 duels better than 88%
45% of 22 situations better than 68%
Dust 218
39% better than 11%
0.59 better than 2%
69.3 better than 5%
0.87-
52% of 56 duels right on the average
40% of 10 situations better than 58%
Inferno13
38% -
0.60 -
74.3 -
0.81-
44% of 39 duels -
40% of 5 situations -
Cache3
0% -
0.64 -
74.4 -
0.73-
54% of 13 duels -
0% of 3 situations -
Nuke3
67% -
1.02 -
111.2 -
1.58-
56% of 9 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Adshue plays

Across 126 matches Adshue averages K/R 0.67 and ADR 76.4; the rating across the 87 rated matches is 1.03. Biggest strength: Clutch 1v1 won at 53%, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 30%, better than only 16% of level 10 · 2,250-2,499 ELO players. Averages 14.6 kills per match with 53% headshots. The strongest map is Mirage with a 66% win rate in 32 matches. In 36 of 87 matches the rating was 1.10 or higher (41%), in 33 it was below 0.90. In 87 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: August 2026 at 1.04. Things go best on Ancient (+68 ELO, win rate 61%). Match no. 2 of the day goes best: 59% win rate. Improved over the last three months: K/R +0.10, ADR +7.4, ELO +122. Got weaker: Headshots −2 pp, Win rate −6 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.