Adshue
How does Adshue play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).
Compared with 2,020 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Strength53% of 1v1s won and so well above the average (39%).
Weapons and aim
Average0.99 K/D and so just below the average (1.00).
Impact
Average2.1 MVPs per match and so clearly below the average (2.3).
Utility and deaths
Average0.45 enemies flashed per round and so well above the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.71. Last 3 months: 0.70 (at the start 0.60). Just below the average (0.72).
Rating, 1.00 is an average match
Best month: August 2026 with 1.04.
Damage per round (ADR)
Best month: August 2026 with 79.2. Last 3 months: 78.5 (at the start 71.1). Just below the average (79.5).
Share of headshot kills
Best month: September 2026 with 59%. Last 3 months: 53% (at the start 55%). Clearly above the average (50%).
Matches won (win rate)
Best month: September 2026 with 71%. Last 3 months: 51% (at the start 57%). Well above the average (44%).
Best month: September 2026 with 2,265. Last 3 months: 2,265 (at the start 2,143).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 52%.
Patterns
From the last 126 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 2.48 · Nuke
- Most kills in a match: 36 · Mirage
- Longest win streak: 8 wins in a row · Anubis
Maps in detail
from the last 126 matchesCompared with players on the same level who have at least 15 matches on the map.
How Adshue plays
Across 126 matches Adshue averages K/R 0.67 and ADR 76.4; the rating across the 87 rated matches is 1.03. Biggest strength: Clutch 1v1 won at 53%, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 30%, better than only 16% of level 10 · 2,250-2,499 ELO players. Averages 14.6 kills per match with 53% headshots. The strongest map is Mirage with a 66% win rate in 32 matches. In 36 of 87 matches the rating was 1.10 or higher (41%), in 33 it was below 0.90. In 87 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: August 2026 at 1.04. Things go best on Ancient (+68 ELO, win rate 61%). Match no. 2 of the day goes best: 59% win rate. Improved over the last three months: K/R +0.10, ADR +7.4, ELO +122. Got weaker: Headshots −2 pp, Win rate −6 pp.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.