Ac7123

TG
188 matches tracked 124 matches in 30 days
Last updated:

How does Ac7123 play?

Rating 1.28 (from 127 matches) K/R 0.88 ADR 91.0 from 188 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99% on level 9
1.28
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with at least a normal rating (0.90 and up). 86%
Rating spread from 127 matches
outstanding 1.80 and up 13% strong 1.30 to 1.79 31% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 8% very weak below 0.75 6%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 9 average. More 1v1 and 1v2 wins than the level 9 average. More damage per round than the level 9 average.
Multi-killsClutcherDamage
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1 pp better than 64%
Opening duels won 62%+11 pp better than 99%

Clutch

Strength
Last one alive
Clutch 1v1 won 37%−1 pp better than 44%
Clutch 1v2 won 26%+5 pp better than 80%
Clutch kills per match 2.3+0.7 better than 93%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+4 pp better than 72%
AWP share of kills 13%+3 pp better than 67%
K/D 1.26+0.25 better than 98%
Pistol kills per match 3.3
Knife kills 3 in 188 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.9%+2.8 pp better than 96%
Rounds with 3K 6.2%+2.2 pp better than 99%
MVPs per match 2.9+0.7 better than 96%
4Ks and aces 44x 4K, 9 aces in 127 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 28%
Utility damage per round 5.0+0.7 better than 71%
Enemies flashed per round 0.280.00 level
Rounds with a death 70%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
K/R +0.07, ADR +6.6
= Stayed the same
Headshots at 52%, Win rate at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.91
MayJunJulAugSepOct

Best month: October 2026 with 0.91. Last 3 months: 0.90 (at the start 0.83).

Patterns

From the last 188 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −27 ELO
38 matches · 39% wins
In match 2 of the day ±0 ELO
38 matches · 42% wins
On Thursdays −27 ELO, win rate 36%

Ac7123 loses the most ELO on Ancient: −27 ELO, 39% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Ancient
  2. Highest rating in a match: 2.31 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 188 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
55% better than 66%
0.88 better than 96%
91.2 better than 92%
1.29 better than 98%
68% of 229 duels better than 99%
44% of 32 situations better than 69%
Ancient38
39% better than 16%
0.88 better than 96%
90.3 better than 89%
1.30 better than 99%
65% of 94 duels better than 99%
30% of 23 situations better than 27%
Dust 227
67% better than 94%
0.93 better than 98%
93.1 better than 95%
1.34 better than 99%
57% of 90 duels better than 83%
38% of 13 situations level
Anubis25
40% better than 19%
0.87 better than 96%
93.1 better than 96%
1.18-
57% of 65 duels better than 85%
13% of 8 situations better than 6%
Inferno24
54% level
0.83 better than 88%
87.7 better than 83%
1.25 better than 96%
49% of 49 duels better than 34%
44% of 9 situations better than 66%
Overpass3
33% -
0.85 -
90.0 -
-
33% of 6 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Ac7123 plays

Across 188 matches Ac7123 averages K/R 0.88 and ADR 91.0; the rating across the 127 rated matches is 1.28. Biggest strength: Rating at 1.28. That is better than 99% of players on level 9. On average 19.5 kills per match, 52% of them headshots. The strongest map is Dust 2 with a 67% win rate in 27 matches. In 84 of 127 matches the rating was 1.10 or higher (66%), in 18 it was below 0.90. In 127 matches with detailed stats: 44 4Ks and 9 aces. Best month by rating: September 2026 at 1.29. Ac7123 loses the most ELO on Ancient (−27 ELO, win rate 39%). Things go best on Dust 2 (+32 ELO, win rate 67%). Improved over the last three months: K/R +0.07, ADR +6.6. Unchanged in recent months: Headshots at 52%, Win rate at 50%. Last 30 days: 124 matches, win rate 50%, ELO balance +41.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.