Abuzarr

CN
114 matches tracked
ELO
2,189
Peak across the last 113 matches: 2,362
Rank SEA ▼ 600 places
#3,251
CN #111 in CN
30 days · prev. #2,651 · best #2,645
Last updated:

How does Abuzarr play?

Rating 1.04 (from 88 matches) K/R 0.75 ADR 81.3 from 113 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 88 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 15%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).

2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

62% of opening duels won and so well above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 62%+12 pp · Ø 50% better than 98%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 8%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 75%
AWP share of kills 11%+1 pp · Ø 10% better than 60%
K/D 1.06+0.06 · Ø 1.00 better than 63%
Pistol kills per match 3.1
Knife kills 2 in 113 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.1%).

2K rounds 14.5%+1.4 pp · Ø 13.1% better than 77%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 29%
MVPs per match 2.2−0.1 · Ø 2.3 better than 39%
4Ks and aces 3x 4K, 1 ace in 42 matches

Utility and deaths

Average
Nades, flashes and deaths

0.21 enemies flashed per round and so well below the average (0.28).

Utility hit rate 38%+2 pp · Ø 36% better than 70%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 43%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 29%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 54%
▼ Got worse
K/R −0.04, Rating −0.05, ADR −4.6, Win rate −9 pp, ELO −270

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.73 (at the start 0.77). Just above the average (0.72).

Patterns

From the last 113 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
37 matches · 38% win rate
Between 6:00 and 12:00 +25 ELO, win rate 41%

Abuzarr loses the most ELO on Mirage: −25 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Highest rating in a match: 1.92 · Ancient
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 113 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
38% better than 10%
0.68 better than 23%
74.3 better than 20%
0.93 better than 18%
50% of 90 duels better than 44%
33% of 15 situations better than 39%
Dust 226
50% better than 43%
0.78 better than 72%
84.4 better than 70%
1.04 better than 53%
62% of 97 duels better than 94%
35% of 26 situations better than 44%
Ancient19
58% better than 71%
0.83 better than 88%
90.3 better than 91%
1.17 better than 90%
55% of 62 duels better than 72%
38% of 13 situations better than 47%
Anubis13
54% -
0.89 -
91.4 -
1.21-
64% of 33 duels -
50% of 10 situations -
Inferno9
44% -
0.69 -
76.1 -
0.98-
47% of 15 duels -
13% of 8 situations -
Cache4
25% -
0.66 -
73.7 -
0.97-
62% of 13 duels -
33% of 3 situations -
Nuke3
67% -
0.70 -
67.8 -
0.64-
57% of 7 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Abuzarr plays

Across 113 matches Abuzarr averages K/R 0.75 and ADR 81.3; the rating across the 88 rated matches is 1.04. Biggest strength: Opening duels won at 62%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 28%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 54% headshots. The strongest map is Ancient with a 58% win rate in 19 matches. In 37 of 88 matches the rating was 1.10 or higher (42%), in 28 it was below 0.90. In 42 matches with detailed stats: 3 4Ks and 1 ace. Best month by rating: June 2026 at 1.06. Abuzarr loses the most ELO on Mirage (−25 ELO, win rate 38%). Things go best on Dust 2 (+25 ELO, win rate 50%). Match no. 2 of the day goes best: 54% win rate. Got weaker: K/R −0.04, Rating −0.05, ADR −4.6, Win rate −9 pp, ELO −270. Unchanged in recent months: Headshots at 54%. Last 30 days: 1 matches, win rate 100%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.