AaronJH

USA
147 matches tracked
ELO ▲ 12
2,159
30-day peak: 2,159
Rank NA ▼ 534 places
#4,692 #3,730 in US
30 days · before #4,158 · best #4,158
Last updated:

How does AaronJH play?

Rating 0.98 (from 99 matches) K/R 0.70 ADR 75.9 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26% on level 10
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 53%
Rating spread from 99 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 17% weak 0.75 to 0.89 21% very weak below 0.75 26%
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 46%−5 pp better than 11%

Clutch

Average
Last one alive
Clutch 1v1 won 43%+3 pp better than 74%
Clutch 1v2 won 27%+6 pp better than 83%
Clutch kills per match 1.4−0.2 better than 28%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 58%+7 pp better than 88%
AWP share of kills 1%−10 pp better than 7%
K/D 0.99−0.05 better than 31%
Pistol kills per match 3.0

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.2%−1.2 pp better than 18%
Rounds with 3K 4.2%+0.1 pp better than 54%
MVPs per match 2.1−0.3 better than 24%
4Ks and aces 10x 4K, 3 aces in 102 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 44%
Utility damage per round 3.6−0.5 better than 35%
Enemies flashed per round 0.32+0.02 better than 58%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.70, ADR at 76.1, ELO at 2,159
▼ Got worse
Win rate −12 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.70 (at the start 0.71).

Patterns

From the last 143 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −82 ELO
44 matches · 36% wins
On Mirage −63 ELO
50 matches · 38% wins
On Dust 2 −1 ELO
34 matches · 56% wins

AaronJH loses the most ELO in match 1 of the day: −82 ELO, 36% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.81 · Anubis
  2. Most kills in a match: 44 · Dust 2
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
38% better than 7%
0.67 better than 16%
72.6 better than 12%
0.94 better than 17%
44% of 179 duels better than 13%
41% of 17 situations better than 59%
Dust 234
56% better than 63%
0.77 better than 62%
80.9 better than 50%
1.11 better than 72%
48% of 122 duels better than 31%
59% of 17 situations better than 94%
Anubis14
57% -
0.77 -
78.3 -
1.15-
44% of 45 duels -
27% of 11 situations -
Cache13
46% -
0.65 -
75.1 -
0.80-
41% of 54 duels -
22% of 9 situations -
Inferno11
36% -
0.66 -
73.3 -
0.87-
48% of 29 duels -
33% of 6 situations -
Ancient10
50% -
0.65 -
72.9 -
0.78-
43% of 21 duels -
57% of 7 situations -
Nuke9
67% -
0.71 -
75.8 -
0.91-
61% of 28 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AaronJH plays

Across 143 matches AaronJH averages K/R 0.70 and ADR 75.9; the rating across the 99 rated matches is 0.98. Biggest strength: Headshot rate at 58%. That is better than 88% of players on level 10. Most room to improve: Opening duels won at 46%. That is better than only 11% of players on level 10. On average 15.4 kills per match, 58% of them headshots. The strongest map is Anubis with a 57% win rate in 14 matches. In 35 of 99 matches the rating was 1.10 or higher (35%), in 47 it was below 0.90. In 102 matches with detailed stats: 10 4Ks and 3 aces. Best month by rating: September 2026 at 1.02. AaronJH loses the most ELO in match 1 of the day (−82 ELO, win rate 36%). Things go best in match 2 of the day (−7 ELO, win rate 59%). Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −12 pp. Unchanged in recent months: K/R at 0.70, ADR at 76.1, ELO at 2,159. Last 30 days: 8 matches, win rate 38%, ELO balance −11.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.