A_L_1_V_E

Ukraine
28 matches tracked
Last updated:

How does A_L_1_V_E play?

Rating 1.08 K/R 0.79 ADR 84.5 from 28 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 28 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 32% good 1.10 to 1.29 18% normal 0.90 to 1.09 14% weak 0.75 to 0.89 14% very weak below 0.75 21%
better than most on level 10 · all ELO ranges about average weaker than most
all ELO ranges

Compared with 2,141 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

13% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 13%−26 pp · Ø 39% better than 1%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 76%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 17%
AWP share of kills 8%−3 pp · Ø 11% better than 47%
K/D 1.10+0.08 · Ø 1.02 better than 69%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.1%).

2K rounds 13.5%+0.2 pp · Ø 13.3% better than 48%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 86%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 4x 4K, 0 aces in 28 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 94%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 35%
Enemies flashed per round 0.39+0.09 · Ø 0.30 better than 77%
Deaths per round 71%−1 pp · Ø 72% better than 54%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
Whether A_L_1_V_E is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 28 matches, all from the last 3 months.

Kills per round (K/R)

0.69
AugSepOct

Best month: August 2026 with 0.87.

Patterns

Soon this shows where A_L_1_V_E loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 11 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.72 · Mirage
  2. Most kills in a match: 36 · Mirage
  3. Longest win streak: 3 wins in a row · Mirage

Maps in detail

from the last 28 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage11
55% -
0.90 -
92.1 -
1.27-
63% of 49 duels -
10% of 10 situations -
Ancient6
33% -
0.70 -
80.0 -
0.96-
53% of 30 duels -
0% of 2 situations -
Anubis5
40% -
0.71 -
78.0 -
0.97-
35% of 20 duels -
100% of 1 situations -
Inferno3
33% -
0.68 -
79.8 -
0.87-
27% of 15 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How A_L_1_V_E plays

Across 28 matches A_L_1_V_E averages K/R 0.79, ADR 84.5 and a rating of 1.08. Biggest strength: Utility hit rate at 43%, better than 94% of level 10 · all ELO ranges players. Most room to improve: Clutch 1v1 won at 13%, better than only 1% of level 10 · all ELO ranges players. Averages 16.2 kills per match with 44% headshots. In 14 of 28 matches the rating was 1.10 or higher (50%), in 10 it was below 0.90. In 28 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: August 2026 at 1.23. Last 30 days: 6 matches, win rate 50%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.