A_DeK

Poland
On FACEIT since 2017 229 matches tracked 46 matches in 30 days
Last updated:

How does A_DeK play?

Rating 1.09 K/R 0.76 ADR 81.0 from 229 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 229 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (179 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+3 pp · Ø 50% better than 63%

Clutch

Strength
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 27%
Clutch 1v2 won 26%+6 pp · Ø 20% better than 78%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 97%

Weapons and aim

Strength
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 87%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 1.12+0.12 · Ø 1.00 better than 76%
Pistol kills per match 3.4

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 13.9%+0.8 pp · Ø 13.1% better than 58%
3K rounds 4.9%+0.9 pp · Ø 4.0% better than 78%
MVPs per match 2.6+0.4 · Ø 2.2 better than 78%
4Ks and aces 35x 4K, 3 aces in 179 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 4.5+0.4 · Ø 4.1 better than 61%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 34%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.06, Win rate +11 pp, ELO +84
= Stayed the same
K/R at 0.77, ADR at 81.6, Headshots at 56%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: June 2026 with 0.79. Last 3 months: 0.77 (at the start 0.74). Clearly above the average (0.72).

Patterns

From the last 229 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −4 ELO
31 matches · 42% win rate
Between 18:00 and 24:00 −89 ELO, win rate 42%
On Saturdays +75 ELO, win rate 41%

A_DeK loses the most ELO in match 4 of the day: −4 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Highest rating in a match: 2.13 · Ancient
  3. Most kills in a match: 36 · Ancient

Maps in detail

from the last 229 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
57% better than 69%
0.75 better than 54%
79.4 better than 43%
1.06 better than 59%
52% of 263 duels better than 54%
38% of 50 situations better than 46%
Anubis44
52% better than 48%
0.77 better than 63%
82.2 better than 54%
1.11 better than 73%
53% of 155 duels better than 57%
34% of 41 situations better than 38%
Ancient42
50% better than 43%
0.83 better than 84%
86.2 better than 74%
1.21 better than 91%
58% of 165 duels better than 83%
27% of 33 situations better than 23%
Dust 239
36% better than 7%
0.73 better than 45%
78.1 better than 35%
1.04 better than 52%
47% of 182 duels better than 27%
37% of 38 situations better than 46%
Nuke17
47% better than 24%
0.74 better than 46%
79.0 better than 39%
1.05 right on the average
51% of 96 duels better than 40%
33% of 9 situations better than 40%
Inferno11
55% -
0.71 -
79.3 -
1.03-
53% of 43 duels -
71% of 7 situations -
Cache5
40% -
0.91 -
88.7 -
1.30-
20% of 15 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How A_DeK plays

Across 229 matches A_DeK averages K/R 0.76, ADR 81.0 and a rating of 1.09. Biggest strength: Headshot rate at 57%, better than 87% of level 10 · 2,250-2,499 ELO players. Averages 16.8 kills per match with 57% headshots. The strongest map is Mirage with a 57% win rate in 67 matches. In 101 of 229 matches the rating was 1.10 or higher (44%), in 73 it was below 0.90. In 179 matches with detailed stats: 35 4Ks and 3 aces. Best month by rating: August 2026 at 1.12. A_DeK loses the most ELO in match 4 of the day (−4 ELO, win rate 42%). Things go best from match 5 of the day (+77 ELO, win rate 55%). Match no. 3 of the day goes best: 55% win rate, +12 ELO. Improved over the last three months: Rating +0.06, Win rate +11 pp, ELO +84. Unchanged in recent months: K/R at 0.77, ADR at 81.6, Headshots at 56%. Last 30 days: 46 matches, win rate 41%, net ELO −37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.