A_DeK
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (179 matches).
Compared with 2,052 players in this group, each player over up to their last 100 matches.
Opening
Average53% of opening duels won and so clearly above the average (50%).
Clutch
Strength2.5 clutch kills per match and so well above the average (1.7).
Weapons and aim
Strength57% headshots and so well above the average (50%).
Impact
Strength2.6 MVPs per match and so well above the average (2.2).
Utility and deaths
Average41% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.79. Last 3 months: 0.77 (at the start 0.74). Clearly above the average (0.72).
Rating, 1.00 is an average match
Best month: August 2026 with 1.12. Last 3 months: 1.10 (at the start 1.04). Clearly above the average (1.01).
Damage per round (ADR)
Best month: June 2026 with 82.0. Last 3 months: 81.6 (at the start 78.6). Just above the average (79.4).
Share of headshot kills
Best month: July 2026 with 62%. Last 3 months: 56% (at the start 57%). Well above the average (50%).
Matches won (win rate)
Best month: June 2026 with 57%. Last 3 months: 51% (at the start 40%). Well above the average (45%).
Best month: September 2026 with 2,424. Last 3 months: 2,333 (at the start 2,249).
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 38%.
Patterns
From the last 229 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
A_DeK loses the most ELO in match 4 of the day: −4 ELO, 42% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Ancient
- Highest rating in a match: 2.13 · Ancient
- Most kills in a match: 36 · Ancient
Maps in detail
from the last 229 matchesCompared with players on the same level who have at least 15 matches on the map.
How A_DeK plays
Across 229 matches A_DeK averages K/R 0.76, ADR 81.0 and a rating of 1.09. Biggest strength: Headshot rate at 57%, better than 87% of level 10 · 2,250-2,499 ELO players. Averages 16.8 kills per match with 57% headshots. The strongest map is Mirage with a 57% win rate in 67 matches. In 101 of 229 matches the rating was 1.10 or higher (44%), in 73 it was below 0.90. In 179 matches with detailed stats: 35 4Ks and 3 aces. Best month by rating: August 2026 at 1.12. A_DeK loses the most ELO in match 4 of the day (−4 ELO, win rate 42%). Things go best from match 5 of the day (+77 ELO, win rate 55%). Match no. 3 of the day goes best: 55% win rate, +12 ELO. Improved over the last three months: Rating +0.06, Win rate +11 pp, ELO +84. Unchanged in recent months: K/R at 0.77, ADR at 81.6, Headshots at 56%. Last 30 days: 46 matches, win rate 41%, net ELO −37.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.