AYBARZ

Turkey
133 matches tracked
Last updated:

How does AYBARZ play?

Rating 1.00 K/R 0.74 ADR 81.4 from 133 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 133 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 12% normal 0.90 to 1.09 29% weak 0.75 to 0.89 14% very weak below 0.75 25%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).

2,750-2,999 ELO

Compared with 10,561 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so just above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 53%+1 pp · Ø 52% better than 57%

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 5%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 95%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so slightly below the average (1.05).

Headshot rate 51%−1 pp · Ø 52% better than 45%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 0.99−0.06 · Ø 1.05 better than 22%
Pistol kills per match 2.9
Knife kills 1 in 133 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so clearly below the average (4.3%).

2K rounds 14.7%+1.2 pp · Ø 13.5% better than 73%
3K rounds 3.7%−0.6 pp · Ø 4.3% better than 26%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 11x 4K, 1 ace in 82 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 36%+2 pp · Ø 34% better than 64%
Utility damage per round 3.9−0.1 · Ø 4.0 better than 50%
Enemies flashed per round 0.45+0.13 · Ø 0.32 better than 85%
Deaths per round 75%+4 pp · Ø 71% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +3 pp, Win rate +13 pp, ELO +85
= Stayed the same
K/R at 0.74, Rating at 1.01, ADR at 81.3
▼ Got worse
Nothing clear

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Last 3 months: 0.74 (at the start 0.72). Just below the average (0.75).

Patterns

From the last 133 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −85 ELO
31 matches · 35% win rate
On Anubis −60 ELO
21 matches · 57% win rate
Between 18:00 and 24:00 −321 ELO, win rate 31%

AYBARZ loses the most ELO on Mirage: −85 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Inferno
  2. Highest rating in a match: 1.88 · Inferno
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 247
66% better than 89%
0.76 better than 53%
82.4 better than 53%
1.04 better than 42%
53% of 199 duels better than 56%
35% of 20 situations better than 41%
Mirage31
35% better than 2%
0.73 better than 37%
82.1 better than 50%
1.00 better than 30%
55% of 142 duels better than 66%
16% of 19 situations better than 4%
Anubis21
57% better than 62%
0.75 right on the average
81.8 better than 51%
1.00 better than 30%
47% of 104 duels better than 22%
27% of 11 situations better than 23%
Ancient18
28% better than 1%
0.67 better than 12%
75.6 better than 16%
0.87 better than 4%
51% of 99 duels better than 43%
20% of 10 situations better than 11%
Inferno10
60% -
0.80 -
89.2 -
1.10-
52% of 33 duels -
25% of 4 situations -
Cache4
50% -
0.64 -
70.1 -
0.87-
57% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How AYBARZ plays

Across 133 matches AYBARZ averages K/R 0.74, ADR 81.4 and a rating of 1.00. Most room to improve: Clutch 1v1 won at 27%, better than only 5% of level 10 · 2,750-2,999 ELO players. Averages 15.9 kills per match with 51% headshots. The strongest map is Dust 2 with a 66% win rate in 47 matches. In 43 of 133 matches the rating was 1.10 or higher (32%), in 52 it was below 0.90. In 82 matches with detailed stats: 11 4Ks and 1 ace. AYBARZ loses the most ELO on Mirage (−85 ELO, win rate 35%). Things go best on Dust 2 (+224 ELO, win rate 66%). Match no. 1 of the day goes best: 67% win rate, +138 ELO. Improved over the last three months: Headshots +3 pp, Win rate +13 pp, ELO +85. Unchanged in recent months: K/R at 0.74, Rating at 1.01, ADR at 81.3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.