mundine

Australia
On FACEIT since 2016 273 matches tracked 92 matches in 30 days
Last updated:

How does mundine play?

Rating 0.92 K/R 0.65 ADR 71.3 from 273 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 273 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 11% normal 0.90 to 1.09 27% weak 0.75 to 0.89 19% very weak below 0.75 31%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (196 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 47%−4 pp · Ø 51% better than 16%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 74%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.02).

Headshot rate 46%−5 pp · Ø 51% better than 27%
AWP share of kills 10%−1 pp · Ø 11% better than 53%
K/D 0.93−0.09 · Ø 1.02 better than 12%
Pistol kills per match 2.1
Knife kills 1 in 273 matches

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.3).

2K rounds 11.3%−2.0 pp · Ø 13.3% better than 5%
3K rounds 2.6%−1.4 pp · Ø 4.0% better than 2%
MVPs per match 1.7−0.6 · Ø 2.3 better than 2%
4Ks and aces 19x 4K, 5 aces in 196 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.3+0.2 · Ø 4.1 better than 56%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 45%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +312
= Stayed the same
K/R at 0.64, Rating at 0.91, ADR at 70.5
▼ Got worse
Headshots −3 pp, Win rate −14 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: September 2026 with 0.70. Last 3 months: 0.64 (at the start 0.67). Clearly below the average (0.73).

Patterns

From the last 273 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −71 ELO
87 matches · 48% win rate
On Anubis −7 ELO
20 matches · 45% win rate
Between 0:00 and 6:00 −90 ELO, win rate 33%
On Sundays +27 ELO, win rate 36%

mundine loses the most ELO on Dust 2: −71 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.86 · Ancient
  2. Most kills in a match: 33 · Inferno
  3. Longest win streak: 11 wins in a row · Overpass

Maps in detail

from the last 273 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 287
48% better than 34%
0.66 better than 13%
72.9 better than 13%
0.95 better than 20%
54% of 273 duels better than 65%
36% of 69 situations better than 43%
Ancient57
47% better than 34%
0.60 better than 2%
66.8 better than 1%
0.85 better than 3%
41% of 198 duels better than 6%
44% of 39 situations better than 65%
Mirage46
54% better than 59%
0.67 better than 18%
72.4 better than 11%
0.94 better than 19%
54% of 136 duels better than 65%
35% of 37 situations better than 39%
Inferno23
52% better than 34%
0.71 better than 33%
76.3 better than 19%
1.03 better than 38%
43% of 77 duels better than 8%
39% of 23 situations better than 47%
Cache21
67% -
0.66 -
72.4 -
0.93-
42% of 60 duels -
50% of 14 situations -
Anubis20
45% better than 28%
0.58 better than 1%
70.2 better than 5%
0.79 better than 1%
29% of 55 duels better than 1%
50% of 12 situations better than 78%
Nuke17
59% better than 60%
0.62 better than 4%
66.5 better than 2%
0.90 better than 8%
59% of 58 duels better than 80%
40% of 10 situations better than 55%

Compared with players on the same level who have at least 15 matches on the map.

How mundine plays

Across 273 matches mundine averages K/R 0.65, ADR 71.3 and a rating of 0.92. Most room to improve: 3K rounds at 2.6%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 14.4 kills per match with 46% headshots. The strongest map is Cache with a 67% win rate in 21 matches. In 65 of 273 matches the rating was 1.10 or higher (24%), in 135 it was below 0.90. In 196 matches with detailed stats: 19 4Ks and 5 aces. Best month by rating: September 2026 at 1.00. mundine loses the most ELO on Dust 2 (−71 ELO, win rate 48%). Things go best on Ancient (+140 ELO, win rate 47%). Match no. 4 of the day goes best: 61% win rate, +103 ELO. Improved over the last three months: ELO +312. Got weaker: Headshots −3 pp, Win rate −14 pp. Unchanged in recent months: K/R at 0.64, Rating at 0.91, ADR at 70.5. Last 30 days: 92 matches, win rate 42%, net ELO +118.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.