AURUDAO

Brazil
On FACEIT since 2021 241 matches tracked 83 matches in 30 days
ELO ▼ 84
2,993
30-day peak: 3,270
Rank SA ▼ 89 places
#192
BR #138 in BR
30 days · prev. #103 · best #103
Last updated:

How does AURUDAO play?

Rating 1.05 (from 207 matches) K/R 0.74 ADR 78.3 from 241 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 207 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Headshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (168 matches).

2,750-2,999 ELO

Compared with 10,561 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 72%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 11%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 28%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (52%).

Headshot rate 57%+5 pp · Ø 52% better than 80%
AWP share of kills 13%+2 pp · Ø 11% better than 66%
K/D 1.07+0.02 · Ø 1.05 better than 51%
Pistol kills per match 2.8
Knife kills 5 in 241 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.0% of rounds and so slightly below the average (4.3%).

2K rounds 13.7%+0.2 pp · Ø 13.5% better than 48%
3K rounds 4.0%−0.3 pp · Ø 4.3% better than 38%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 27x 4K, 4 aces in 168 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 31%−3 pp · Ø 34% better than 26%
Utility damage per round 3.8−0.2 · Ø 4.0 better than 46%
Enemies flashed per round 0.37+0.05 · Ø 0.32 better than 70%
Deaths per round 69%−2 pp · Ø 71% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +5 pp, ELO +434
= Stayed the same
K/R at 0.74, Rating at 1.06, ADR at 77.6, Headshots at 57%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.74 (at the start 0.73). Just below the average (0.75).

Patterns

From the last 241 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −122 ELO
26 matches · 46% win rate
On Anubis −34 ELO
23 matches · 39% win rate
Between 6:00 and 12:00 +39 ELO, win rate 46%
On Wednesdays +63 ELO, win rate 50%

AURUDAO loses the most ELO in match 4 of the day: −122 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Nuke
  2. Longest win streak: 5 wins in a row · Mirage
  3. Highest rating in a match: 2.37 · Mirage
  4. Most kills in a match: 48 · Mirage

Maps in detail

from the last 241 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage128
59% better than 75%
0.76 right on the average
80.2 better than 40%
1.09 better than 62%
53% of 423 duels better than 54%
43% of 72 situations better than 64%
Dust 239
54% better than 53%
0.73 better than 38%
77.3 better than 27%
1.03 better than 39%
57% of 122 duels better than 76%
20% of 15 situations better than 10%
Ancient29
62% better than 78%
0.72 better than 31%
76.4 better than 19%
1.01 better than 35%
53% of 104 duels better than 54%
50% of 8 situations better than 79%
Anubis23
39% better than 9%
0.77 better than 60%
78.6 better than 33%
1.08 better than 58%
55% of 73 duels better than 66%
50% of 12 situations better than 77%
Nuke12
50% -
0.64 -
70.3 -
0.95-
51% of 35 duels -
50% of 4 situations -
Cache10
40% -
0.64 -
71.0 -
0.89-
51% of 41 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AURUDAO plays

Across 241 matches AURUDAO averages K/R 0.74 and ADR 78.3; the rating across the 207 rated matches is 1.05. Biggest strength: Headshot rate at 57%, better than 80% of level 10 · 2,750-2,999 ELO players. Averages 16.6 kills per match with 57% headshots. The strongest map is Ancient with a 62% win rate in 29 matches. In 81 of 207 matches the rating was 1.10 or higher (39%), in 72 it was below 0.90. In 168 matches with detailed stats: 27 4Ks and 4 aces. Best month by rating: August 2026 at 1.07. AURUDAO loses the most ELO in match 4 of the day (−122 ELO, win rate 46%). Things go best on Mirage (+425 ELO, win rate 59%). Improved over the last three months: Win rate +5 pp, ELO +434. Unchanged in recent months: K/R at 0.74, Rating at 1.06, ADR at 77.6, Headshots at 57%. Last 30 days: 83 matches, win rate 52%, net ELO −64.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.