ATao_G3M
Name history of ATao_G3M
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does ATao_G3M play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (278 matches).
Compared with 2,321 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average15% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average0.95 K/D and so slightly below the average (1.03).
Impact
AverageExactly 3 kills in 2.9% of rounds and so well below the average (4.1%).
Utility and deaths
Strength42% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.73. Last 3 months: 0.69 (at the start 0.73). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 0.99. Last 3 months: 0.94 (at the start 0.99). Clearly below the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 81.3. Last 3 months: 77.0 (at the start 81.3). Slightly below the average (80.2).
Share of headshot kills
Best month: July 2026 with 54%. Last 3 months: 49% (at the start 54%). Slightly below the average (51%).
Matches won (win rate)
Best month: September 2026 with 53%. Last 3 months: 52% (at the start 47%). Slightly above the average (50%).
Best month: July 2026 with 2,677. Last 3 months: 2,535 (at the start 2,653).
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 41%.
Patterns
From the last 344 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
ATao_G3M loses the most ELO in match 2 of the day: −69 ELO, 37% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Ancient
- Most kills in a match: 42 · Anubis
- Highest rating in a match: 2.65 · Ancient
Maps in detail
from the last 344 matchesCompared with players on the same level who have at least 15 matches on the map.
How ATao_G3M plays
Across 344 matches ATao_G3M averages K/R 0.70, ADR 77.7 and a rating of 0.95. Biggest strength: Utility hit rate at 42%, better than 92% of level 10 · 2,500-2,749 ELO players. Most room to improve: 3K rounds at 2.9%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 15.6 kills per match with 50% headshots. The strongest map is Ancient with a 54% win rate in 99 matches. In 110 of 344 matches the rating was 1.10 or higher (32%), in 160 it was below 0.90. In 278 matches with detailed stats: 31 4Ks and 2 aces. Best month by rating: July 2026 at 0.99. ATao_G3M loses the most ELO in match 2 of the day (−69 ELO, win rate 37%). Things go best on Mirage (+96 ELO, win rate 52%). Match no. 4 of the day goes best: 62% win rate, +46 ELO. Improved over the last three months: Win rate +5 pp. Got weaker: K/R −0.04, Rating −0.05, ADR −4.3, Headshots −5 pp, ELO −118. Last 30 days: 71 matches, win rate 54%, net ELO +54.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.