ATao_G3M

VN
On FACEIT since 2020 344 matches tracked 71 matches in 30 days
ELO ▼ 39
2,507
30-day peak: 2,560
Rank SEA ▲ 10 places
#1,075
VN #57 in VN
30 days · prev. #1,085 · best #861
Last updated:

How does ATao_G3M play?

Rating 0.95 K/R 0.70 ADR 77.7 from 344 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 344 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 27%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (278 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 13%
Opening duels won 47%−4 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 53%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 12%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 28%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.03).

Headshot rate 50%−1 pp · Ø 51% better than 43%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.95−0.08 · Ø 1.03 better than 15%
Pistol kills per match 3.0
Knife kills 5 in 344 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.1%).

2K rounds 13.6%+0.4 pp · Ø 13.2% better than 49%
3K rounds 2.9%−1.2 pp · Ø 4.1% better than 6%
MVPs per match 2.2−0.1 · Ø 2.3 better than 31%
4Ks and aces 31x 4K, 2 aces in 278 matches

Utility and deaths

Strength
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 92%
Utility damage per round 5.2+1.1 · Ø 4.1 better than 79%
Enemies flashed per round 0.47+0.16 · Ø 0.31 better than 88%
Deaths per round 73%+1 pp · Ø 72% better than 27%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +5 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.04, Rating −0.05, ADR −4.3, Headshots −5 pp, ELO −118

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.69 (at the start 0.73). Clearly below the average (0.74).

Patterns

From the last 344 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −69 ELO
59 matches · 37% win rate
On Ancient −58 ELO
99 matches · 54% win rate
Between 12:00 and 18:00 −15 ELO, win rate 46%
On Sundays −75 ELO, win rate 40%

ATao_G3M loses the most ELO in match 2 of the day: −69 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Most kills in a match: 42 · Anubis
  3. Highest rating in a match: 2.65 · Ancient

Maps in detail

from the last 344 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage136
52% right on the average
0.68 better than 20%
76.2 better than 25%
0.94 better than 18%
45% of 524 duels better than 15%
30% of 71 situations better than 27%
Ancient99
54% better than 57%
0.72 better than 35%
79.4 better than 36%
0.98 better than 30%
45% of 358 duels better than 16%
37% of 54 situations better than 48%
Anubis47
49% better than 36%
0.76 better than 54%
84.7 better than 67%
1.02 better than 38%
54% of 202 duels better than 63%
58% of 24 situations better than 90%
Dust 233
48% better than 34%
0.63 better than 6%
74.2 better than 15%
0.86 better than 3%
49% of 145 duels better than 34%
76% of 17 situations better than 99%
Inferno15
47% better than 19%
0.70 better than 22%
73.9 better than 8%
0.99 better than 21%
44% of 45 duels better than 8%
33% of 9 situations better than 44%
Cache12
50% -
0.58 -
67.9 -
0.81-
37% of 51 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ATao_G3M plays

Across 344 matches ATao_G3M averages K/R 0.70, ADR 77.7 and a rating of 0.95. Biggest strength: Utility hit rate at 42%, better than 92% of level 10 · 2,500-2,749 ELO players. Most room to improve: 3K rounds at 2.9%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 15.6 kills per match with 50% headshots. The strongest map is Ancient with a 54% win rate in 99 matches. In 110 of 344 matches the rating was 1.10 or higher (32%), in 160 it was below 0.90. In 278 matches with detailed stats: 31 4Ks and 2 aces. Best month by rating: July 2026 at 0.99. ATao_G3M loses the most ELO in match 2 of the day (−69 ELO, win rate 37%). Things go best on Mirage (+96 ELO, win rate 52%). Match no. 4 of the day goes best: 62% win rate, +46 ELO. Improved over the last three months: Win rate +5 pp. Got weaker: K/R −0.04, Rating −0.05, ADR −4.3, Headshots −5 pp, ELO −118. Last 30 days: 71 matches, win rate 54%, net ELO +54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.