AQUATEUB

France
140 matches tracked 140 matches in 30 days
Last updated:

How does AQUATEUB play?

Rating 1.08 K/R 0.80 ADR 87.5 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 140 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 16%
Player type
Deals serious damage
More damage per round than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
DamageRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,020 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 60%+10 pp · Ø 50% better than 96%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 20%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 16%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 1.08+0.08 · Ø 1.00 better than 66%
Pistol kills per match 2.7
Knife kills 1 in 140 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.1%).

2K rounds 14.4%+1.3 pp · Ø 13.1% better than 74%
3K rounds 4.4%+0.4 pp · Ø 4.0% better than 63%
MVPs per match 2.4+0.1 · Ø 2.3 better than 59%
4Ks and aces 27x 4K, 6 aces in 140 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 4.6+0.5 · Ø 4.1 better than 63%
Enemies flashed per round 0.13−0.16 · Ø 0.29 better than 9%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether AQUATEUB is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 140 matches, all from the last 3 months.

Kills per round (K/R)

0.77
SepOct

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −19 ELO
24 matches · 50% win rate

AQUATEUB loses the most ELO on Inferno: −19 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Nuke
  2. Most kills in a match: 46 · Dust 2
  3. Highest rating in a match: 2.65 · Inferno

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 241
51% better than 46%
0.79 better than 73%
85.2 better than 71%
1.08 better than 64%
62% of 158 duels better than 94%
30% of 30 situations better than 30%
Anubis27
63% better than 81%
0.79 better than 73%
87.4 better than 82%
1.06 better than 58%
50% of 123 duels better than 39%
36% of 14 situations better than 45%
Inferno24
50% better than 32%
0.82 better than 76%
88.1 better than 74%
1.12 better than 65%
62% of 126 duels better than 88%
43% of 14 situations better than 59%
Nuke17
65% better than 82%
0.69 better than 23%
80.5 better than 45%
0.96 better than 22%
54% of 54 duels better than 61%
25% of 8 situations better than 17%
Mirage15
53% better than 57%
0.93 better than 98%
101.5 better than 99%
1.23 better than 93%
70% of 81 duels better than 99%
11% of 9 situations better than 2%
Ancient9
44% -
0.82 -
93.9 -
1.10-
56% of 55 duels -
50% of 2 situations -
Cache7
71% -
0.71 -
74.6 -
0.96-
65% of 23 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AQUATEUB plays

Across 140 matches AQUATEUB averages K/R 0.80, ADR 87.5 and a rating of 1.08. Biggest strength: Opening duels won at 60%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 44%, better than only 16% of level 10 · 2,250-2,499 ELO players. Averages 17.3 kills per match with 44% headshots. The strongest map is Nuke with a 65% win rate in 17 matches. In 64 of 140 matches the rating was 1.10 or higher (46%), in 44 it was below 0.90. In 140 matches with detailed stats: 27 4Ks and 6 aces. AQUATEUB loses the most ELO on Inferno (−19 ELO, win rate 50%). Things go best from match 5 of the day (+225 ELO, win rate 61%). From match no. 5 of the day on, things go best: 61% win rate, +225 ELO. Last 30 days: 140 matches, win rate 56%, net ELO +231.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.