ANUB1S

Russia
180 matches tracked 39 matches in 30 days
Last updated:

How does ANUB1S play?

Rating 0.99 (from 149 matches) K/R 0.69 ADR 75.4 from 179 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 149 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Rarely on the AWP.
ClutcherRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).

Level 9

Compared with 1,689 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 1%
Opening duels won 48%−3 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 75%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so slightly below the average (49%).

Headshot rate 47%−2 pp · Ø 49% better than 42%
AWP share of kills 5%−5 pp · Ø 10% better than 31%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 2.6
Knife kills 3 in 179 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (3.9%).

2K rounds 13.0%−0.3 pp · Ø 13.3% better than 45%
3K rounds 2.8%−1.1 pp · Ø 3.9% better than 8%
MVPs per match 2.0−0.3 · Ø 2.3 better than 21%
4Ks and aces 16x 4K, 1 ace in 118 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.6 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+1 pp · Ø 36% better than 65%
Utility damage per round 6.6+2.4 · Ø 4.2 better than 93%
Enemies flashed per round 0.38+0.10 · Ø 0.28 better than 76%
Deaths per round 68%−4 pp · Ø 72% better than 91%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +249
= Stayed the same
Headshots at 47%, Win rate at 50%
▼ Got worse
K/R −0.07, Rating −0.12, ADR −5.6

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: June 2026 with 0.74. Last 3 months: 0.67 (at the start 0.74). Clearly below the average (0.73).

Patterns

From the last 179 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −35 ELO
22 matches · 41% win rate
In match 4 of the day −23 ELO
23 matches · 30% win rate
On Wednesdays −23 ELO, win rate 25%

ANUB1S loses the most ELO on Anubis: −35 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 39 · Anubis
  3. Highest rating in a match: 2.50 · Mirage

Maps in detail

from the last 179 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
47% better than 38%
0.67 better than 23%
73.8 better than 21%
0.96 better than 32%
46% of 93 duels better than 25%
47% of 36 situations better than 79%
Dust 249
53% better than 61%
0.71 better than 42%
78.4 better than 42%
0.99 better than 41%
50% of 121 duels right on the average
53% of 32 situations better than 87%
Anubis22
41% better than 21%
0.64 better than 11%
69.4 better than 4%
0.94 better than 24%
47% of 43 duels better than 28%
50% of 10 situations better than 78%
Ancient20
55% better than 63%
0.72 better than 43%
75.2 better than 22%
1.03 better than 58%
47% of 36 duels better than 28%
13% of 15 situations better than 5%
Inferno19
53% right on the average
0.74 better than 56%
80.1 better than 49%
1.08 better than 66%
53% of 36 duels better than 56%
43% of 7 situations better than 66%
Cache6
33% -
0.74 -
80.0 -
0.91-
83% of 6 duels -
0% of 1 situations -
Nuke6
33% -
0.63 -
70.1 -
0.86-
43% of 7 duels -
60% of 5 situations -
Overpass4
75% -
0.74 -
75.7 -
1.14-
80% of 5 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ANUB1S plays

Across 179 matches ANUB1S averages K/R 0.69 and ADR 75.4; the rating across the 149 rated matches is 0.99. Biggest strength: Utility damage per round at 6.6, better than 93% of level 9 players. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 9 players. Averages 15.6 kills per match with 47% headshots. The strongest map is Ancient with a 55% win rate in 20 matches. In 49 of 149 matches the rating was 1.10 or higher (33%), in 61 it was below 0.90. In 118 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: June 2026 at 1.08. ANUB1S loses the most ELO on Anubis (−35 ELO, win rate 41%). Things go best on Mirage (+74 ELO, win rate 47%). Match no. 3 of the day goes best: 57% win rate. Improved over the last three months: ELO +249. Got weaker: K/R −0.07, Rating −0.12, ADR −5.6. Unchanged in recent months: Headshots at 47%, Win rate at 50%. Last 30 days: 39 matches, win rate 49%, net ELO +45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.