ANBE

MX
48 matches tracked
ELO
2,169
Peak across the last 48 matches: 2,292
Rank NA ▼ 334 places
#4,549
MX #53 in MX
30 days · prev. #4,215 · best #4,213
Last updated:

How does ANBE play?

Rating 1.02 K/R 0.73 ADR 74.4 from 48 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 47%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 48 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 31% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (24 matches).

2,001-2,249 ELO

Compared with 1,908 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Strength
Last one alive

32% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 45%+5 pp · Ø 40% better than 84%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 96%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (50%).

Headshot rate 60%+10 pp · Ø 50% better than 96%
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 0.99−0.04 · Ø 1.03 better than 36%
Pistol kills per match 3.4
Knife kills 3 in 48 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.1%).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 78%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 81%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 5x 4K, 1 ace in 24 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 33%−3 pp · Ø 36% better than 36%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 27%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 71%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.07, ADR +6.6, Headshots +5 pp
= Stayed the same
Win rate at 50%, ELO at 2,171
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.75 (at the start 0.71). Just above the average (0.74).

Patterns

Soon this shows where ANBE loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 19 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Dust 2
  2. Highest rating in a match: 2.11 · Dust 2
  3. Longest win streak: 4 wins in a row · Inferno

Maps in detail

from the last 48 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage19
47% better than 34%
0.83 better than 87%
81.2 better than 53%
1.12 better than 79%
57% of 68 duels better than 82%
22% of 18 situations better than 12%
Dust 215
53% better than 56%
0.66 better than 15%
70.2 better than 7%
0.94 better than 19%
43% of 54 duels better than 13%
57% of 7 situations better than 90%
Inferno6
67% -
0.75 -
77.5 -
1.07-
57% of 37 duels -
33% of 3 situations -
Cache5
60% -
0.56 -
57.6 -
0.83-
43% of 21 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ANBE plays

Across 48 matches ANBE averages K/R 0.73, ADR 74.4 and a rating of 1.02. Biggest strength: Headshot rate at 60%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 74.4, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 60% headshots. The strongest map is Dust 2 with a 53% win rate in 15 matches. In 17 of 48 matches the rating was 1.10 or higher (35%), in 22 it was below 0.90. In 24 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: August 2026 at 1.13. Improved over the last three months: K/R +0.04, Rating +0.07, ADR +6.6, Headshots +5 pp. Unchanged in recent months: Win rate at 50%, ELO at 2,171.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.