AMIR4545

IL
On FACEIT since 2016 81 matches tracked 80 matches in 30 days
Last updated:

How does AMIR4545 play?

Rating 0.97 K/R 0.68 ADR 73.4 from 81 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
level on level 5
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 57%
Rating spread from 81 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 26%
better than most on level 5 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 8%−2 pp better than 25%
Opening duels won 50%+1 pp better than 57%

Clutch

Average
Last one alive
Clutch 1v1 won 40%+2 pp better than 67%
Clutch 1v2 won 16%−5 pp better than 22%
Clutch kills per match 1.5−0.1 better than 40%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 41%−3 pp better than 34%
AWP share of kills 16%+6 pp better than 75%
K/D 0.97+0.01 better than 54%
Pistol kills per match 2.2

Impact

Average
Damage and big rounds
Rounds with 2K 12.6%−0.1 pp better than 47%
Rounds with 3K 3.9%+0.2 pp better than 61%
MVPs per match 2.10.0 level
4Ks and aces 10x 4K, 0 aces in 81 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 2.1−1.8 better than 11%
Enemies flashed per round 0.22−0.03 better than 44%
Rounds with a death 71%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 5 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: September 2026 with 0.71.

Patterns

From the last 81 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Most kills in a match: 34 · Cache
  3. Highest rating in a match: 1.84 · Dust 2

Maps in detail

from the last 81 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 224
58% better than 80%
0.69 better than 40%
76.1 better than 36%
1.00 better than 61%
53% of 85 duels better than 74%
45% of 20 situations better than 74%
Mirage24
50% level
0.72 better than 54%
78.0 better than 47%
1.01 better than 62%
50% of 90 duels better than 54%
38% of 21 situations level
Anubis10
40% -
0.67 -
70.6 -
0.94-
40% of 42 duels -
40% of 5 situations -
Ancient8
38% -
0.63 -
64.4 -
0.89-
43% of 23 duels -
50% of 6 situations -
Inferno8
75% -
0.59 -
60.7 -
0.84-
56% of 25 duels -
0% of 2 situations -
Cache4
0% -
0.77 -
77.4 -
1.04-
71% of 24 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AMIR4545 plays

Across 81 matches AMIR4545 averages K/R 0.68, ADR 73.4 and a rating of 0.97. Biggest strength: Rounds with a death at only 71%, where lower is better. That is better than 77% of players on level 5. Most room to improve: Utility damage per round at 2.1. That is better than only 11% of players on level 5. On average 15.1 kills per match, 41% of them headshots. The strongest map is Dust 2 with a 58% win rate in 24 matches. In 25 of 81 matches the rating was 1.10 or higher (31%), in 35 it was below 0.90. In 81 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: September 2026 at 1.01. Things go best on Mirage (+26 ELO, win rate 50%). Last 30 days: 80 matches, win rate 49%, ELO balance +51.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 5): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.