ALCANTARAj

RO
On FACEIT since 2019 93 matches tracked 20 matches in 30 days
Last updated:

How does ALCANTARAj play?

Rating 1.04 (from 67 matches) K/R 0.77 ADR 80.6 from 93 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62% on level 9
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 69%
Rating spread from 67 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 24% normal 0.90 to 1.09 27% weak 0.75 to 0.89 12% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Rarely on the AWP.
ClutcherRifler
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 7%−3 pp better than 8%
Opening duels won 46%−5 pp better than 14%

Clutch

Average
Last one alive
Clutch 1v1 won 35%−3 pp better than 34%
Clutch 1v2 won 24%+3 pp better than 68%
Clutch kills per match 1.9+0.3 better than 74%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%+2 pp better than 59%
AWP share of kills 2%−8 pp better than 13%
K/D 1.06+0.05 better than 68%
Pistol kills per match 2.6

Impact

Strength
Damage and big rounds
Rounds with 2K 13.5%+0.4 pp better than 56%
Rounds with 3K 4.6%+0.6 pp better than 75%
MVPs per match 2.6+0.4 better than 84%
4Ks and aces 10x 4K, 1 ace in 67 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 24%−11 pp better than 2%
Utility damage per round 2.1−2.2 better than 4%
Enemies flashed per round 0.43+0.15 better than 83%
Rounds with a death 72%0 pp level

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
ELO +143
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, ADR −4.3, Headshots −4 pp, Win rate −19 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.75 (at the start 0.83).

Patterns

From the last 93 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −47 ELO
26 matches · 42% wins
On Dust 2 −22 ELO
20 matches · 35% wins
On Mirage −16 ELO
27 matches · 52% wins

ALCANTARAj loses the most ELO in match 1 of the day: −47 ELO, 42% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Mirage
  2. Most kills in a match: 44 · Anubis
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 93 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
52% better than 55%
0.78 better than 74%
81.8 better than 59%
1.11 better than 80%
56% of 88 duels better than 81%
21% of 14 situations better than 10%
Dust 220
35% better than 7%
0.72 better than 44%
78.5 better than 41%
0.94 better than 23%
46% of 76 duels better than 25%
35% of 17 situations better than 41%
Anubis17
53% level
0.82 better than 87%
85.1 better than 73%
1.15-
51% of 55 duels better than 47%
71% of 17 situations better than 98%
Ancient14
43% -
0.78 -
81.9 -
1.02-
40% of 52 duels -
45% of 11 situations -
Inferno8
63% -
0.73 -
70.7 -
0.98-
40% of 25 duels -
40% of 5 situations -
Nuke4
50% -
0.71 -
71.4 -
1.00-
43% of 7 duels -
0% of 1 situations -
Cache3
33% -
0.77 -
87.4 -
0.99-
62% of 13 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ALCANTARAj plays

Across 93 matches ALCANTARAj averages K/R 0.77 and ADR 80.6; the rating across the 67 rated matches is 1.04. Biggest strength: Rounds with 3K at 4.6%. That is better than 75% of players on level 9. Most room to improve: Utility with impact at 24%. That is better than only 2% of players on level 9. On average 17.3 kills per match, 50% of them headshots. The strongest map is Anubis with a 53% win rate in 17 matches. In 28 of 67 matches the rating was 1.10 or higher (42%), in 21 it was below 0.90. In 67 matches with detailed stats: 10 4Ks and 1 aces. Best month by rating: August 2026 at 1.06. ALCANTARAj loses the most ELO in match 1 of the day (−47 ELO, win rate 42%). Things go best in match 2 of the day (+30 ELO, win rate 55%). Improved over the last three months: ELO +143. Got weaker: K/R −0.08, ADR −4.3, Headshots −4 pp, Win rate −19 pp. Last 30 days: 20 matches, win rate 45%, ELO balance −22.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.