AKTEP6767

KZ
On FACEIT since 2022 104 matches tracked 104 matches in 30 days
ELO ▲ 237
2,810
30-day peak: 2,931
Rank EU ▼ 6,948 places
#16,420
KZ #399 in KZ
30 days · prev. #9,472 · best #9,038
Last updated:

How does AKTEP6767 play?

Rating 1.02 K/R 0.72 ADR 80.5 from 104 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 104 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 15% weak 0.75 to 0.89 14% very weak below 0.75 31%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
EntryMulti-killsHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most
2,750-2,999 ELO

Compared with 10,561 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 94%
Opening duels won 51%−1 pp · Ø 52% better than 39%

Clutch

Weakness
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 8%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 19%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (52%).

Headshot rate 57%+5 pp · Ø 52% better than 80%
AWP share of kills 18%+7 pp · Ø 11% better than 80%
K/D 0.99−0.06 · Ø 1.05 better than 22%
Pistol kills per match 3.0
Knife kills 4 in 104 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.6%+0.1 pp · Ø 13.5% better than 45%
3K rounds 3.8%−0.5 pp · Ø 4.3% better than 30%
MVPs per match 2.2−0.2 · Ø 2.4 better than 28%
4Ks and aces 24x 4K, 4 aces in 104 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.32).

Utility hit rate 40%+6 pp · Ø 34% better than 87%
Utility damage per round 4.2+0.2 · Ø 4.0 better than 59%
Enemies flashed per round 0.14−0.18 · Ø 0.32 better than 7%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether AKTEP6767 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 104 matches, all from the last 3 months.

Kills per round (K/R)

0.72
SepOct

Patterns

From the last 104 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −89 ELO
25 matches · 36% win rate

AKTEP6767 loses the most ELO on Ancient: −89 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 33 · Dust 2
  3. Highest rating in a match: 2.58 · Ancient

Maps in detail

from the last 104 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
59% better than 75%
0.68 better than 16%
76.1 better than 21%
0.97 better than 21%
49% of 257 duels better than 30%
40% of 15 situations better than 55%
Dust 236
53% right on the average
0.76 better than 53%
85.5 better than 69%
1.06 right on the average
60% of 240 duels better than 87%
27% of 15 situations better than 21%
Ancient25
36% better than 6%
0.69 better than 19%
77.5 better than 25%
0.97 better than 22%
44% of 140 duels better than 10%
10% of 10 situations better than 3%
Inferno3
100% -
1.10 -
113.7 -
1.70-
38% of 13 duels -
-
Nuke3
67% -
0.74 -
67.4 -
1.05-
41% of 17 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AKTEP6767 plays

Across 104 matches AKTEP6767 averages K/R 0.72, ADR 80.5 and a rating of 1.02. Biggest strength: Rounds with first kill at 15%, better than 94% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 8% of level 10 · 2,750-2,999 ELO players. Averages 15.5 kills per match with 57% headshots. The strongest map is Mirage with a 59% win rate in 37 matches. In 41 of 104 matches the rating was 1.10 or higher (39%), in 47 it was below 0.90. In 104 matches with detailed stats: 24 4Ks and 4 aces. AKTEP6767 loses the most ELO on Ancient (−89 ELO, win rate 36%). Things go best on Mirage (+30 ELO, win rate 59%). Last 30 days: 104 matches, win rate 53%, net ELO −59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.