AIkaida

Brazil
30 matches tracked
Last updated:

How does AIkaida play?

Rating 1.13 (from 6 matches) K/R 0.84 ADR 83.7 from 30 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating from 6 of 30 matches
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Weapons and aim

Strength
Where do the kills come from?

1.19 K/D and so clearly above the average (1.00).

Headshot rate 54%+5 pp · Ø 49% better than 75%
K/D 1.19+0.19 · Ø 1.00 better than 91%
Pistol kills per match 2.5
Knife kills 1 in 30 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

MVPs per match 2.6+0.3 · Ø 2.3 better than 80%

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so slightly below the average (72%). Lower is better.

Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether AIkaida is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 30 before.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Patterns

Soon this shows where AIkaida loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 11 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.48 · Inferno
  2. Most kills in a match: 31 · Mirage
  3. Longest win streak: 4 wins in a row · Cache

Maps in detail

from the last 30 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage11
27% -
0.79 -
79.2 -
0.71-
0% of 3 duels -
0% of 1 situations -
Dust 25
80% -
0.91 -
87.0 -
1.19-
100% of 6 duels -
0% of 1 situations -
Cache4
50% -
0.77 -
78.2 -
-
-
-
Nuke4
75% -
0.87 -
90.5 -
1.16-
33% of 3 duels -
-
Ancient3
67% -
0.82 -
77.2 -
1.36-
75% of 4 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How AIkaida plays

Across 30 matches AIkaida averages K/R 0.84 and ADR 83.7; the rating across the 6 rated matches is 1.13. Biggest strength: K/D at 1.19, better than 91% of level 10 · 2,001-2,249 ELO players. Averages 17.7 kills per match with 54% headshots.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.