AIMSKATE666

Russia
114 matches tracked 64 matches in 30 days
ELO
2,974
Peak across the last 114 matches: 3,021
Rank EU ▼ 112 places
#8,565 #2,401 in RU
30 days · before #8,453 · best #8,453
Last updated:

How does AIMSKATE666 play?

Rating 1.23 (from 79 matches) K/R 0.91 ADR 96.6 from 114 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97% on level 10
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with at least a normal rating (0.90 and up). 81%
Rating spread from 79 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 33% good 1.10 to 1.29 23% normal 0.90 to 1.09 18% weak 0.75 to 0.89 10% very weak below 0.75 9%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average. More 1v1 and 1v2 wins than the level 10 average.
Multi-killsEntryClutcher
better than most on level 10 midfield weaker than most

Opening

Strength
The first duels of the round
Rounds with first kill 14%+3 pp better than 91%
Opening duels won 60%+9 pp better than 96%

Clutch

Strength
Last one alive
Clutch 1v1 won 46%+7 pp better than 87%
Clutch 1v2 won 24%+3 pp better than 68%
Clutch kills per match 1.9+0.3 better than 76%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%−1 pp better than 46%
AWP share of kills 9%−2 pp better than 51%
K/D 1.27+0.24 better than 96%
Pistol kills per match 3.5
Knife kills 3 in 114 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 16.8%+3.5 pp better than 97%
Rounds with 3K 5.9%+1.8 pp better than 95%
MVPs per match 3.0+0.7 better than 95%
4Ks and aces 40x 4K, 4 aces in 114 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 40%+5 pp better than 83%
Utility damage per round 4.5+0.4 better than 64%
Enemies flashed per round 0.28−0.02 better than 47%
Rounds with a death 72%+1 pp better than 44%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.92
MayJunJulAugSepOct

Best month: September 2026 with 0.94.

Patterns

From the last 114 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −9 ELO
55 matches · 51% wins
In match 1 of the day ±0 ELO
21 matches · 48% wins
Between 6:00 and 12:00 ±0 ELO, win rate 48%
On Mondays +11 ELO, win rate 45%

AIMSKATE666 loses the most ELO on Ancient: −9 ELO, 51% wins

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Highest rating in a match: 2.45 · Ancient
  3. Most kills in a match: 49 · Ancient

Maps in detail

from the last 114 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient55
51% better than 45%
0.92 better than 98%
98.2 better than 98%
1.23 better than 94%
60% of 302 duels better than 91%
37% of 35 situations level
Nuke23
61% better than 69%
0.96 better than 97%
100.2 better than 97%
1.33-
57% of 108 duels better than 71%
63% of 19 situations better than 91%
Anubis20
55% better than 60%
0.81 better than 80%
91.0 better than 91%
1.11-
56% of 98 duels better than 75%
40% of 10 situations better than 55%
Dust 27
57% -
0.86 -
86.9 -
0.78-
67% of 30 duels -
50% of 4 situations -
Inferno4
50% -
0.84 -
92.8 -
1.12-
65% of 17 duels -
100% of 1 situations -
Vertigo3
100% -
0.99 -
99.2 -
1.11-
84% of 19 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AIMSKATE666 plays

Across 114 matches AIMSKATE666 averages K/R 0.91 and ADR 96.6; the rating across the 79 rated matches is 1.23. Biggest strength: Damage per round (ADR) at 96.6. That is better than 98% of players on level 10. On average 19.7 kills per match, 50% of them headshots. The strongest map is Nuke with a 61% win rate in 23 matches. In 50 of 79 matches the rating was 1.10 or higher (63%), in 15 it was below 0.90. In 114 matches with detailed stats: 40 4Ks and 4 aces. Best month by rating: October 2026 at 1.27. AIMSKATE666 loses the most ELO on Ancient (−9 ELO, win rate 51%). Things go best on Nuke (+11 ELO, win rate 61%). Last 30 days: 64 matches, win rate 59%, ELO balance +11.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.