AHHBRE

AL
272 matches tracked 67 matches in 30 days
Last updated:

How does AHHBRE play?

Rating 1.03 (from 106 matches) K/R 0.73 ADR 80.0 from 272 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 63%
Rating spread from 106 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 25%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (199 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1.0 pp better than 61%
Opening duels won 54%+3 pp better than 71%

Clutch

Average
Last one alive
Clutch 1v1 won 41%+2 pp better than 63%
Clutch 1v2 won 15%−6 pp better than 13%
Clutch kills per match 1.4−0.2 better than 26%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+1 pp better than 59%
AWP share of kills 16%+5 pp better than 77%
K/D 1.05+0.02 better than 53%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds
Rounds with 2K 13.6%+0.3 pp better than 52%
Rounds with 3K 3.6%−0.5 pp better than 27%
MVPs per match 2.2−0.1 better than 35%
4Ks and aces 26x 4K, 2 aces in 199 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 69%
Utility damage per round 4.10.0 level
Enemies flashed per round 0.13−0.17 better than 7%
Rounds with a death 70%−2.0 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +111
= Stayed the same
K/R at 0.74, ADR at 80.6, Win rate at 51%
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months: 0.74 (at the start 0.71).

Patterns

From the last 272 matches, each row based on 20+ matches.

Where does the ELO go?

On Mirage −210 ELO
94 matches · 52% wins
On Nuke −121 ELO
27 matches · 48% wins
In match 3 of the day −59 ELO
41 matches · 46% wins

AHHBRE loses the most ELO on Mirage: −210 ELO, 52% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 50 · Mirage
  2. Highest rating in a match: 2.16 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 272 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage94
52% level
0.75 better than 54%
80.7 better than 50%
1.07–
52% of 414 duels level
38% of 50 situations better than 47%
Ancient74
50% better than 42%
0.71 better than 32%
82.0 better than 52%
0.95–
53% of 312 duels better than 59%
33% of 33 situations better than 38%
Inferno36
42% better than 14%
0.75 level
79.3 better than 31%
1.10–
57% of 167 duels better than 66%
29% of 21 situations better than 28%
Cache33
55% –
0.79 –
84.4 –
1.11–
55% of 170 duels –
64% of 14 situations –
Nuke27
48% better than 27%
0.64 better than 6%
68.0 better than 2%
0.92–
50% of 131 duels better than 37%
44% of 18 situations better than 63%
Dust 24
75% –
0.76 –
82.0 –
2.16–
53% of 19 duels –
50% of 2 situations –
Fistmap3
100% –
0.67 –
73.7 –
-
67% of 58 duels –
67% of 58 situations –

Compared with players on the same level who have at least 15 matches on the map.

How AHHBRE plays

Across 272 matches AHHBRE averages K/R 0.73 and ADR 80.0; the rating across the 106 rated matches is 1.03. On average 16.0 kills per match, 52% of them headshots. The strongest map is Cache with a 55% win rate in 33 matches. In 45 of 106 matches the rating was 1.10 or higher (42%), in 39 it was below 0.90. In 199 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: September 2026 at 1.06. AHHBRE loses the most ELO on Mirage (−210 ELO, win rate 52%). Things go best in match 4 of the day (+150 ELO, win rate 61%). Improved over the last three months: ELO +111. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.74, ADR at 80.6, Win rate at 51%. Last 30 days: 67 matches, win rate 58%, ELO balance +119.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.