ABOOD9703

PS
20 matches tracked
ELO
1,015
Rank EU
#1,179,627
Last updated:

How does ABOOD9703 play?

Rating 1.39 K/R 1.00 ADR 102.1 from 20 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.39
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 85%
Rating distribution from 20 matches
outstanding 1.80 and up 20% strong 1.30 to 1.79 45% good 1.10 to 1.29 15% normal 0.90 to 1.09 5% weak 0.75 to 0.89 5% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 4 average. More 1v1 and 1v2 wins than the level 4 average. More damage per round than the level 4 average.
Multi-killsClutcherDamage
better than most on level 4 about average weaker than most
Level 4

Compared with 684 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so well above the average (49%).

Rounds with first kill 11%+2 pp · Ø 9% better than 71%
Opening duels won 55%+6 pp · Ø 49% better than 93%

Clutch

Average
Last one alive

47% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 17%−21 pp · Ø 38% better than 1%
Clutch 1v2 won 47%+25 pp · Ø 22% better than 99%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 84%

Weapons and aim

Strength
Where do the kills come from?

1.38 K/D and so well above the average (0.94).

Headshot rate 55%+12 pp · Ø 43% better than 96%
AWP share of kills 6%−5 pp · Ø 11% better than 35%
K/D 1.38+0.44 · Ø 0.94 better than 99%
Pistol kills per match 2.2
Knife kills 1 in 20 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 9.0% of rounds and so well above the average (3.5%).

2K rounds 18.1%+5.6 pp · Ø 12.5% better than 99%
3K rounds 9.0%+5.5 pp · Ø 3.5% better than 99%
MVPs per match 3.8+1.7 · Ø 2.1 better than 99%
4Ks and aces 8x 4K, 0 aces in 20 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.7 utility damage per round and so well below the average (3.9).

Utility hit rate 25%−10 pp · Ø 35% better than 7%
Utility damage per round 1.7−2.2 · Ø 3.9 better than 7%
Enemies flashed per round 0.12−0.11 · Ø 0.23 better than 19%
Deaths per round 72%−1 pp · Ø 73% better than 73%

Progress

One value per month, dashed line is the level 4 average
Whether ABOOD9703 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 20 matches, all from the last 3 months.

Kills per round (K/R)

0.99
AugSepOct

Patterns

Soon this shows where ABOOD9703 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 9 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 2.10 · Dust 2
  3. Most kills in a match: 32 · Mirage

Maps in detail

from the last 20 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 29
56% -
1.08 -
104.5 -
1.57-
50% of 28 duels -
33% of 6 situations -
Anubis5
60% -
0.82 -
95.7 -
1.07-
44% of 18 duels -
0% of 3 situations -
Mirage4
25% -
0.97 -
92.6 -
1.29-
61% of 28 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ABOOD9703 plays

Across 20 matches ABOOD9703 averages K/R 1.00, ADR 102.1 and a rating of 1.39. Biggest strength: Rating at 1.39, better than 99% of level 4 players. Most room to improve: Clutch 1v1 won at 17%, better than only 1% of level 4 players. Averages 21.0 kills per match with 55% headshots. In 16 of 20 matches the rating was 1.10 or higher (80%), in 3 it was below 0.90. In 20 matches with detailed stats: 8 4Ks and 0 aces.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.