ABB11

Brazil
On FACEIT since 2022 271 matches tracked 108 matches in 30 days
Last updated:

How does ABB11 play?

Rating 1.13 K/R 0.83 ADR 88.7 from 271 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 271 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average.
Multi-killsDamage
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (256 matches).

2,750-2,999 ELO

Compared with 10,593 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 65%

Clutch

Strength
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 45%+5 pp · Ø 40% better than 81%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (52%).

Headshot rate 55%+3 pp · Ø 52% better than 70%
AWP share of kills 7%−4 pp · Ø 11% better than 40%
K/D 1.13+0.08 · Ø 1.05 better than 70%
Pistol kills per match 3.5
Knife kills 9 in 271 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so clearly above the average (13.4%).

2K rounds 15.3%+1.9 pp · Ø 13.4% better than 83%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 64%
MVPs per match 2.6+0.3 · Ø 2.3 better than 71%
4Ks and aces 59x 4K, 9 aces in 256 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 35%+1 pp · Ø 34% better than 57%
Utility damage per round 4.7+0.7 · Ø 4.0 better than 73%
Enemies flashed per round 0.42+0.10 · Ø 0.32 better than 80%
Deaths per round 74%+3 pp · Ø 71% better than 14%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether ABB11 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 256 matches from the last 3 months and 15 before.

Kills per round (K/R)

0.78
JulAugSepOct

Best month: July 2026 with 0.97.

Patterns

From the last 271 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −113 ELO
86 matches · 53% win rate
In match 1 of the day −104 ELO
57 matches · 47% win rate
On Wednesdays −48 ELO, win rate 39%

ABB11 loses the most ELO on Mirage: −113 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.38 · Inferno
  2. Most kills in a match: 49 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 271 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage86
53% right on the average
0.86 better than 88%
91.5 better than 88%
1.16 better than 81%
59% of 402 duels better than 86%
39% of 41 situations better than 52%
Ancient49
43% better than 18%
0.84 better than 84%
91.3 better than 87%
1.12 better than 71%
55% of 220 duels better than 66%
52% of 27 situations better than 83%
Anubis39
51% better than 41%
0.85 better than 88%
90.0 better than 87%
1.16 better than 81%
50% of 178 duels better than 37%
41% of 29 situations better than 57%
Dust 236
53% right on the average
0.78 better than 63%
85.2 better than 68%
1.08 better than 56%
53% of 145 duels better than 56%
38% of 21 situations right on the average
Inferno31
52% better than 28%
0.85 better than 76%
88.1 better than 64%
1.21 better than 75%
55% of 127 duels right on the average
44% of 18 situations better than 64%
Nuke24
63% better than 70%
0.75 better than 41%
83.1 better than 51%
1.03 better than 34%
56% of 85 duels better than 67%
56% of 18 situations better than 86%
Cache6
67% -
0.60 -
65.8 -
0.81-
32% of 22 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ABB11 plays

Across 271 matches ABB11 averages K/R 0.83, ADR 88.7 and a rating of 1.13. Biggest strength: Damage per round (ADR) at 88.7, better than 84% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 74%, better than only 14% of level 10 · 2,750-2,999 ELO players. Averages 18.0 kills per match with 55% headshots. The strongest map is Nuke with a 63% win rate in 24 matches. In 129 of 271 matches the rating was 1.10 or higher (48%), in 74 it was below 0.90. In 256 matches with detailed stats: 59 4Ks and 9 aces. Best month by rating: July 2026 at 1.34. ABB11 loses the most ELO on Mirage (−113 ELO, win rate 53%). Things go best in match 2 of the day (+80 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +80 ELO. Last 30 days: 108 matches, win rate 52%, net ELO −18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.