A13Xnxx

RO
On FACEIT since 2023 124 matches tracked 42 matches in 30 days
Last updated:

How does A13Xnxx play?

Rating 0.99 K/R 0.71 ADR 78.0 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 124 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 12% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 13%
Opening duels won 45%−6 pp · Ø 51% better than 6%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 21%
Clutch 1v2 won 20%0 pp · Ø 20% right on the average
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 28%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.03).

Headshot rate 55%+4 pp · Ø 51% better than 74%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 0.97−0.06 · Ø 1.03 better than 20%
Pistol kills per match 3.2
Knife kills 1 in 124 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 22%
3K rounds 3.7%−0.3 pp · Ø 4.0% better than 28%
MVPs per match 2.1−0.2 · Ø 2.3 better than 20%
4Ks and aces 28x 4K, 1 ace in 124 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.31).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.8+0.7 · Ø 4.1 better than 73%
Enemies flashed per round 0.40+0.09 · Ø 0.31 better than 77%
Deaths per round 73%+1 pp · Ø 72% better than 27%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether A13Xnxx is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 124 matches, all from the last 3 months.

Kills per round (K/R)

0.66
AugSepOct

Best month: August 2026 with 0.76.

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Highest rating in a match: 2.25 · Mirage
  3. Most kills in a match: 32 · Inferno

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 227
59% better than 74%
0.70 better than 25%
74.0 better than 14%
0.97 better than 22%
43% of 118 duels better than 8%
29% of 14 situations better than 24%
Mirage27
44% better than 20%
0.75 right on the average
83.3 better than 60%
1.04 right on the average
48% of 113 duels better than 29%
25% of 12 situations better than 15%
Ancient21
57% better than 67%
0.68 better than 18%
76.7 better than 23%
0.95 better than 21%
45% of 82 duels better than 16%
36% of 11 situations better than 46%
Anubis20
60% better than 74%
0.71 better than 31%
80.1 better than 41%
1.00 better than 32%
42% of 66 duels better than 6%
60% of 10 situations better than 92%
Inferno15
67% better than 80%
0.77 better than 48%
80.4 better than 32%
1.08 better than 44%
50% of 80 duels better than 23%
36% of 11 situations right on the average
Cache7
43% -
0.57 -
70.2 -
0.80-
45% of 33 duels -
0% of 4 situations -
Nuke7
29% -
0.66 -
74.5 -
0.87-
35% of 20 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How A13Xnxx plays

Across 124 matches A13Xnxx averages K/R 0.71, ADR 78.0 and a rating of 0.99. Most room to improve: Opening duels won at 45%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 15.8 kills per match with 55% headshots. The strongest map is Inferno with a 67% win rate in 15 matches. In 39 of 124 matches the rating was 1.10 or higher (31%), in 59 it was below 0.90. In 124 matches with detailed stats: 28 4Ks and 1 ace. Best month by rating: August 2026 at 1.07. Things go best on Anubis (+27 ELO, win rate 60%). From match no. 5 of the day on, things go best: 59% win rate, +44 ELO. Last 30 days: 42 matches, win rate 60%, net ELO +49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.