9ox-

Norway
244 matches tracked 87 matches in 30 days
ELO ▲ 112
2,518
30-day peak: 2,518
Rank NA ▲ 290 places
#1,461
NO #552 in NO
30 days · prev. #1,751 · best #1,438
Last updated:

How does 9ox- play?

Rating 1.09 (from 144 matches) K/R 0.77 ADR 82.4 from 244 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 144 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 29% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

2,500-2,749 ELO

Compared with 2,328 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 83%
Opening duels won 53%+2 pp · Ø 51% better than 59%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 34%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 12%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 26%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (51%).

Headshot rate 62%+11 pp · Ø 51% better than 96%
AWP share of kills 5%−6 pp · Ø 11% better than 28%
K/D 1.04+0.02 · Ø 1.02 better than 45%
Pistol kills per match 3.4

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.2%).

2K rounds 14.6%+1.4 pp · Ø 13.2% better than 72%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 53%
MVPs per match 2.2−0.1 · Ø 2.3 better than 29%
4Ks and aces 33x 4K, 5 aces in 144 matches

Utility and deaths

Average
Nades, flashes and deaths

0.05 enemies flashed per round and so well below the average (0.31).

Utility hit rate 32%−2 pp · Ø 34% better than 31%
Utility damage per round 2.5−1.5 · Ø 4.0 better than 10%
Enemies flashed per round 0.05−0.26 · Ø 0.31 better than 1%
Deaths per round 73%+1 pp · Ø 72% better than 25%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.06
= Stayed the same
ADR at 83.9, Win rate at 50%, ELO at 2,518
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.79 (at the start 0.73). Clearly above the average (0.73).

Patterns

From the last 244 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −44 ELO
80 matches · 40% win rate
On Ancient −30 ELO
37 matches · 59% win rate
On Saturdays −120 ELO, win rate 38%

9ox- loses the most ELO on Mirage: −44 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Anubis
  2. Highest rating in a match: 2.14 · Mirage
  3. Most kills in a match: 41 · Dust 2

Maps in detail

from the last 244 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
40% better than 9%
0.76 better than 55%
83.0 better than 58%
1.09 better than 65%
57% of 368 duels better than 80%
31% of 39 situations better than 27%
Dust 265
54% better than 57%
0.77 better than 60%
81.8 right on the average
1.08 better than 60%
47% of 302 duels better than 25%
32% of 31 situations better than 30%
Ancient37
59% better than 72%
0.74 better than 42%
80.9 better than 39%
1.01 better than 37%
47% of 125 duels better than 20%
57% of 21 situations better than 90%
Anubis37
54% better than 54%
0.78 better than 65%
83.0 better than 59%
1.10 better than 67%
55% of 155 duels better than 65%
58% of 19 situations better than 90%
Inferno14
50% -
0.81 -
82.1 -
1.17-
52% of 65 duels -
20% of 10 situations -
Cache6
33% -
0.76 -
83.5 -
1.09-
53% of 36 duels -
50% of 2 situations -
Overpass3
33% -
0.81 -
81.5 -
-
0% of 2 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 9ox- plays

Across 244 matches 9ox- averages K/R 0.77 and ADR 82.4; the rating across the 144 rated matches is 1.09. Biggest strength: Headshot rate at 62%, better than 96% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.5, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 17.4 kills per match with 62% headshots. The strongest map is Ancient with a 59% win rate in 37 matches. In 59 of 144 matches the rating was 1.10 or higher (41%), in 43 it was below 0.90. In 144 matches with detailed stats: 33 4Ks and 5 aces. Best month by rating: August 2026 at 1.14. 9ox- loses the most ELO on Mirage (−44 ELO, win rate 40%). Things go best on Anubis (+38 ELO, win rate 54%). From match no. 5 of the day on, things go best: 55% win rate, −35 ELO. Improved over the last three months: K/R +0.06. Got weaker: Headshots −3 pp. Unchanged in recent months: ADR at 83.9, Win rate at 50%, ELO at 2,518. Last 30 days: 87 matches, win rate 51%, net ELO +110.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.