9Prokl9t

Russia
334 matches tracked 56 matches in 30 days
Last updated:

How does 9Prokl9t play?

Rating 0.98 K/R 0.71 ADR 79.7 from 334 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 334 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average.
AWPer
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (282 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 53%+3 pp · Ø 50% better than 63%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (20%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 22%
Clutch 1v2 won 15%−5 pp · Ø 20% better than 12%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (50%).

Headshot rate 43%−7 pp · Ø 50% better than 13%
AWP share of kills 29%+18 pp · Ø 11% better than 95%
K/D 0.97−0.03 · Ø 1.00 better than 23%
Pistol kills per match 2.6
Knife kills 9 in 334 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so right on the average (2.2).

2K rounds 13.4%+0.3 pp · Ø 13.1% better than 46%
3K rounds 3.9%−0.1 pp · Ø 4.0% better than 40%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 39x 4K, 5 aces in 282 matches

Utility and deaths

Average
Nades, flashes and deaths

6.2 utility damage per round and so well above the average (4.1).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 6.2+2.1 · Ø 4.1 better than 89%
Enemies flashed per round 0.35+0.05 · Ø 0.30 better than 65%
Deaths per round 73%+1 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.07, ELO +322
= Stayed the same
K/R at 0.72, ADR at 79.9
▼ Got worse
Headshots −3 pp, Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months: 0.72 (at the start 0.69). Right on the average (0.72).

Patterns

From the last 334 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −146 ELO
43 matches · 42% win rate
In match 2 of the day −116 ELO
46 matches · 30% win rate
On Wednesdays −31 ELO, win rate 36%

9Prokl9t loses the most ELO on Ancient: −146 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.08 · Inferno
  2. Most kills in a match: 39 · Anubis
  3. Longest win streak: 4 wins in a row · Ancient

Maps in detail

from the last 334 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 293
44% better than 25%
0.67 better than 19%
76.2 better than 27%
0.92 better than 14%
51% of 417 duels right on the average
44% of 45 situations better than 68%
Anubis92
53% right on the average
0.74 right on the average
80.7 better than 46%
1.03 better than 47%
58% of 452 duels better than 82%
31% of 42 situations better than 29%
Nuke51
45% better than 17%
0.75 right on the average
83.0 better than 56%
1.01 better than 41%
49% of 243 duels better than 30%
29% of 34 situations better than 31%
Ancient43
42% better than 19%
0.68 better than 19%
75.9 better than 20%
0.92 better than 14%
49% of 177 duels better than 37%
26% of 23 situations better than 21%
Inferno26
42% better than 14%
0.74 better than 48%
93.4 better than 90%
1.05 better than 47%
57% of 129 duels better than 71%
6% of 16 situations better than 3%
Cache17
53% -
0.72 -
76.3 -
1.02-
55% of 71 duels -
18% of 11 situations -
Mirage11
55% -
0.64 -
72.7 -
0.93-
48% of 46 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 9Prokl9t plays

Across 334 matches 9Prokl9t averages K/R 0.71, ADR 79.7 and a rating of 0.98. Biggest strength: Utility damage per round at 6.2, better than 89% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 43%, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 43% headshots. The strongest map is Mirage with a 55% win rate in 11 matches. In 117 of 334 matches the rating was 1.10 or higher (35%), in 142 it was below 0.90. In 282 matches with detailed stats: 39 4Ks and 5 aces. Best month by rating: October 2026 at 1.01. 9Prokl9t loses the most ELO on Ancient (−146 ELO, win rate 42%). Things go best on Anubis (+214 ELO, win rate 53%). Match no. 1 of the day goes best: 57% win rate, +34 ELO. Improved over the last three months: Rating +0.07, ELO +322. Got weaker: Headshots −3 pp, Win rate −3 pp. Unchanged in recent months: K/R at 0.72, ADR at 79.9. Last 30 days: 56 matches, win rate 48%, net ELO −31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.