9BANANCHIK6

Russia
216 matches tracked 40 matches in 30 days
Last updated:

How does 9BANANCHIK6 play?

Rating 1.03 K/R 0.72 ADR 77.0 from 216 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 216 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 20%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+4 pp · Ø 50% better than 80%

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 55%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 69%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 50%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just above the average (1.01).

Headshot rate 49%+2 pp · Ø 47% better than 62%
AWP share of kills 19%+9 pp · Ø 10% better than 85%
K/D 1.04+0.03 · Ø 1.01 better than 67%
Pistol kills per match 2.2
Knife kills 5 in 216 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.2%).

2K rounds 14.8%+1.6 pp · Ø 13.2% better than 86%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 41%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 18x 4K, 3 aces in 131 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 4.30.0 · Ø 4.3 right on the average
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 46%
Deaths per round 70%−2 pp · Ø 72% better than 80%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +11 pp, ELO +228
= Stayed the same
K/R at 0.72, Rating at 1.02, ADR at 75.8, Headshots at 49%
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.72 (at the start 0.74). Just below the average (0.73).

Patterns

From the last 216 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −64 ELO
31 matches · 48% win rate
On Ancient −59 ELO
34 matches · 47% win rate

9BANANCHIK6 loses the most ELO on Nuke: −64 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 2.18 · Cache
  3. Most kills in a match: 34 · Mirage

Maps in detail

from the last 216 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 272
49% better than 46%
0.71 better than 44%
73.7 better than 19%
1.00 right on the average
53% of 244 duels better than 65%
36% of 58 situations right on the average
Mirage37
46% better than 35%
0.74 better than 57%
76.2 better than 30%
1.03 better than 58%
53% of 126 duels better than 65%
38% of 26 situations right on the average
Ancient34
47% better than 37%
0.72 better than 40%
82.4 better than 57%
0.99 better than 41%
54% of 149 duels better than 67%
35% of 17 situations better than 43%
Nuke31
48% better than 29%
0.70 better than 30%
74.7 better than 21%
1.01 better than 43%
49% of 112 duels better than 33%
48% of 23 situations better than 75%
Inferno20
60% better than 75%
0.70 better than 43%
78.2 better than 46%
1.02 better than 57%
61% of 74 duels better than 92%
53% of 15 situations better than 83%
Anubis18
44% better than 26%
0.76 better than 68%
78.9 better than 45%
1.10 better than 82%
53% of 89 duels better than 65%
35% of 17 situations better than 43%
Cache4
25% -
1.02 -
99.9 -
1.44-
78% of 18 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 9BANANCHIK6 plays

Across 216 matches 9BANANCHIK6 averages K/R 0.72, ADR 77.0 and a rating of 1.03. Biggest strength: Opening duels won at 54%, better than 80% of level 8 players. Averages 15.6 kills per match with 49% headshots. The strongest map is Inferno with a 60% win rate in 20 matches. In 90 of 216 matches the rating was 1.10 or higher (42%), in 76 it was below 0.90. In 131 matches with detailed stats: 18 4Ks and 3 aces. Best month by rating: July 2026 at 1.04. 9BANANCHIK6 loses the most ELO on Nuke (−64 ELO, win rate 48%). Things go best on Mirage (+69 ELO, win rate 46%). Match no. 1 of the day goes best: 56% win rate, −24 ELO. Improved over the last three months: Win rate +11 pp, ELO +228. Unchanged in recent months: K/R at 0.72, Rating at 1.02, ADR at 75.8, Headshots at 49%. Last 30 days: 40 matches, win rate 48%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.