7om1

AR
172 matches tracked 35 matches in 30 days
Last updated:

How does 7om1 play?

Rating 1.00 K/R 0.71 ADR 80.1 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 172 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 5 average.
AWPer
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (145 matches).

Level 5

Compared with 767 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 81%
Opening duels won 49%−1 pp · Ø 50% better than 53%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 43%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

35% headshots and so well below the average (44%).

Headshot rate 35%−9 pp · Ø 44% better than 8%
AWP share of kills 23%+12 pp · Ø 11% better than 90%
K/D 1.00+0.03 · Ø 0.97 better than 71%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 13.3%+0.5 pp · Ø 12.8% better than 67%
3K rounds 3.5%−0.2 pp · Ø 3.7% better than 47%
MVPs per match 1.9−0.3 · Ø 2.2 better than 28%
4Ks and aces 16x 4K, 2 aces in 145 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.5 utility damage per round and so well above the average (3.9).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 6.5+2.6 · Ø 3.9 better than 90%
Enemies flashed per round 0.44+0.20 · Ø 0.24 better than 88%
Deaths per round 71%−2 pp · Ø 73% better than 81%

Progress

One value per month, dashed line is the level 5 average
Whether 7om1 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 165 matches from the last 3 months and 7 before.

Kills per round (K/R)

0.63
JulAugSepOct

Best month: July 2026 with 0.79.

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −31 ELO
21 matches · 52% win rate
From match 5 of the day −1 ELO
50 matches · 40% win rate
On Sundays +25 ELO, win rate 43%

7om1 loses the most ELO on Dust 2: −31 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Most kills in a match: 35 · Nuke
  3. Highest rating in a match: 2.26 · Mirage

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
51% better than 59%
0.73 better than 67%
81.1 better than 68%
1.06 better than 82%
51% of 316 duels better than 59%
34% of 32 situations better than 45%
Nuke28
64% better than 78%
0.74 better than 60%
81.6 better than 63%
1.02 better than 62%
55% of 146 duels better than 74%
42% of 19 situations better than 62%
Ancient26
38% better than 10%
0.72 better than 60%
81.7 better than 69%
0.94 better than 41%
49% of 166 duels better than 56%
36% of 22 situations better than 46%
Dust 221
52% better than 56%
0.64 better than 20%
73.9 better than 25%
0.89 better than 22%
47% of 92 duels better than 38%
50% of 10 situations better than 80%
Anubis12
50% -
0.69 -
76.7 -
1.00-
49% of 55 duels -
50% of 4 situations -
Cache10
40% -
0.66 -
82.6 -
0.95-
43% of 46 duels -
33% of 6 situations -
Inferno8
50% -
0.65 -
76.0 -
0.95-
39% of 36 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 7om1 plays

Across 172 matches 7om1 averages K/R 0.71, ADR 80.1 and a rating of 1.00. Biggest strength: Utility damage per round at 6.5, better than 90% of level 5 players. Most room to improve: Headshot rate at 35%, better than only 8% of level 5 players. Averages 15.4 kills per match with 35% headshots. The strongest map is Nuke with a 64% win rate in 28 matches. In 65 of 172 matches the rating was 1.10 or higher (38%), in 67 it was below 0.90. In 145 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: July 2026 at 1.18. 7om1 loses the most ELO on Dust 2 (−31 ELO, win rate 52%). Things go best in match 1 of the day (+81 ELO, win rate 57%). Match no. 2 of the day goes best: 58% win rate, −42 ELO. Last 30 days: 35 matches, win rate 60%, net ELO −17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.