7e11eVeN

Russia
On FACEIT since 2020 173 matches tracked 20 matches in 30 days
ELO ▼ 125
3,033
30-day peak: 3,205
Rank EU ▼ 2,154 places
#6,858
RU #1,268 in RU
30 days · prev. #4,704 · best #4,704
Last updated:
Next update possible in 43m 39s

How does 7e11eVeN play?

Rating 1.13 (from 130 matches) K/R 0.82 ADR 86.7 from 173 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 130 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 25% normal 0.90 to 1.09 18% weak 0.75 to 0.89 13% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 56%+4 pp · Ø 52% better than 75%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 60%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 84%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 41%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly below the average (53%).

Headshot rate 50%−3 pp · Ø 53% better than 32%
AWP share of kills 19%+7 pp · Ø 12% better than 80%
K/D 1.12+0.07 · Ø 1.05 better than 62%
Pistol kills per match 3.6
Knife kills 5 in 173 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 14.6%+1.0 pp · Ø 13.6% better than 68%
3K rounds 5.2%+1.0 pp · Ø 4.2% better than 81%
MVPs per match 2.8+0.4 · Ø 2.4 better than 83%
4Ks and aces 27x 4K, 2 aces in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.32).

Utility hit rate 37%+3 pp · Ø 34% better than 76%
Utility damage per round 2.4−1.5 · Ø 3.9 better than 10%
Enemies flashed per round 0.15−0.17 · Ø 0.32 better than 6%
Deaths per round 73%+2 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +4 pp
= Stayed the same
K/R at 0.82, Rating at 1.13, ADR at 88.2
▼ Got worse
Headshots −2 pp, ELO −150

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: October 2026 with 0.85. Last 3 months: 0.82 (at the start 0.81). Clearly above the average (0.75).

Patterns

From the last 173 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −51 ELO
23 matches · 43% win rate
Between 18:00 and 24:00 +34 ELO, win rate 43%
On Saturdays −38 ELO, win rate 46%

7e11eVeN loses the most ELO on Anubis: −51 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 40 · Mirage
  3. Highest rating in a match: 2.59 · Mirage

Maps in detail

from the last 173 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
54% better than 46%
0.85 better than 85%
88.5 better than 78%
1.22 better than 88%
64% of 163 duels better than 96%
57% of 21 situations better than 92%
Dust 246
48% better than 25%
0.79 better than 64%
85.6 better than 67%
1.11 better than 61%
53% of 190 duels right on the average
33% of 15 situations better than 33%
Anubis23
43% better than 13%
0.78 better than 62%
82.3 better than 52%
1.04 better than 42%
49% of 101 duels better than 30%
33% of 6 situations better than 37%
Ancient20
65% better than 81%
0.87 better than 90%
92.3 better than 89%
1.20 better than 87%
60% of 84 duels better than 87%
50% of 6 situations better than 78%
Nuke19
47% better than 17%
0.78 better than 56%
82.6 right on the average
1.10-
53% of 64 duels right on the average
50% of 6 situations better than 73%
Overpass4
50% -
0.88 -
101.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How 7e11eVeN plays

Across 173 matches 7e11eVeN averages K/R 0.82 and ADR 86.7; the rating across the 130 rated matches is 1.13. Biggest strength: 3K rounds at 5.2%, better than 81% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.4, better than only 10% of level 10 · 3,000-3,499 ELO players. Averages 18.4 kills per match with 50% headshots. The strongest map is Ancient with a 65% win rate in 20 matches. In 71 of 130 matches the rating was 1.10 or higher (55%), in 35 it was below 0.90. In 101 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: June 2026 at 1.24. 7e11eVeN loses the most ELO on Anubis (−51 ELO, win rate 43%). Things go best in match 3 of the day (+247 ELO, win rate 68%). Match no. 3 of the day goes best: 68% win rate, +247 ELO. Improved over the last three months: Win rate +4 pp. Got weaker: Headshots −2 pp, ELO −150. Unchanged in recent months: K/R at 0.82, Rating at 1.13, ADR at 88.2. Last 30 days: 20 matches, win rate 45%, net ELO −38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.