7717771777

YE
155 matches tracked 22 matches in 30 days
Last updated:

How does 7717771777 play?

Rating 1.05 (from 59 matches) K/R 0.78 ADR 81.5 from 155 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55% on level 10
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 64%
Rating spread from 59 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More first kills per match than the level 10 average.
AWPerEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (59 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 75%
Opening duels won 45%−6 pp better than 7%

Clutch

Weakness
Last one alive
Clutch 1v1 won 32%−8 pp better than 18%
Clutch 1v2 won 15%−6 pp better than 13%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+1 pp better than 59%
AWP share of kills 22%+11 pp better than 87%
K/D 1.040.00 level
Pistol kills per match 3.4
Knife kills 3 in 155 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.1%+0.7 pp better than 65%
Rounds with 3K 5.4%+1.3 pp better than 90%
MVPs per match 2.6+0.2 better than 77%
4Ks and aces 11x 4K, 2 aces in 59 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 3.1−1.0 better than 21%
Enemies flashed per round 0.22−0.08 better than 29%
Rounds with a death 75%+4 pp better than 12%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.78, ADR at 81.6, Headshots at 52%
▼ Got worse
Win rate −6 pp, ELO −193

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months unchanged at 0.78.

Patterns

From the last 155 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −259 ELO
35 matches · 34% wins
From match 5 of the day −40 ELO
20 matches · 45% wins
On Dust 2 −35 ELO
46 matches · 54% wins

7717771777 loses the most ELO on Anubis: −259 ELO, 34% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.04 · Anubis
  2. Most kills in a match: 45 · Anubis
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 155 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 246
54% better than 57%
0.83 better than 86%
85.0 better than 70%
1.18-
42% of 186 duels better than 9%
31% of 16 situations better than 30%
Anubis35
34% better than 6%
0.72 better than 38%
79.0 better than 39%
0.96 better than 24%
41% of 193 duels better than 5%
36% of 14 situations better than 44%
Ancient28
61% better than 76%
0.73 better than 43%
76.4 better than 22%
1.02-
49% of 85 duels better than 33%
21% of 14 situations better than 13%
Mirage23
61% better than 83%
0.88 better than 93%
92.4 better than 90%
1.21-
57% of 105 duels better than 79%
25% of 8 situations better than 16%
Inferno13
23% -
0.67 -
66.0 -
0.87-
39% of 75 duels -
33% of 3 situations -
Cache6
83% -
0.86 -
89.5 -
0.99-
62% of 39 duels -
43% of 7 situations -
Overpass3
33% -
0.74 -
81.3 -
-
33% of 6 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How 7717771777 plays

Across 155 matches 7717771777 averages K/R 0.78 and ADR 81.5; the rating across the 59 rated matches is 1.05. Biggest strength: Rounds with 3K at 5.4%. That is better than 90% of players on level 10. Most room to improve: Opening duels won at 45%. That is better than only 7% of players on level 10. On average 17.8 kills per match, 52% of them headshots. The strongest map is Ancient with a 61% win rate in 28 matches. In 23 of 59 matches the rating was 1.10 or higher (39%), in 21 it was below 0.90. In 59 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: September 2026 at 1.12. 7717771777 loses the most ELO on Anubis (−259 ELO, win rate 34%). Things go best in match 4 of the day (+222 ELO, win rate 70%). Got weaker: Win rate −6 pp, ELO −193. Unchanged in recent months: K/R at 0.78, ADR at 81.6, Headshots at 52%. Last 30 days: 22 matches, win rate 50%, ELO balance −146.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.