76h

KZ
84 matches tracked 13 matches in 30 days
ELO
2,028
Peak across the last 84 matches: 2,028
Rank SEA ▼ 1,309 places
#5,781
KZ #32 in KZ
30 days · prev. #4,472 · best #4,062
Last updated:

How does 76h play?

Rating 1.02 K/R 0.74 ADR 79.3 from 84 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 47%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 84 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 29% weak 0.75 to 0.89 13% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).

2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 52%+2 pp · Ø 50% better than 59%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 75%
AWP share of kills 11%+1 pp · Ø 10% better than 60%
K/D 1.01+0.01 · Ø 1.00 better than 44%
Pistol kills per match 2.8
Knife kills 1 in 84 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.1%).

2K rounds 14.4%+1.3 pp · Ø 13.1% better than 75%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 65%
MVPs per match 2.4+0.1 · Ø 2.3 better than 63%
4Ks and aces 14x 4K, 1 ace in 62 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 29%−7 pp · Ø 36% better than 13%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 15%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 29%
Deaths per round 73%+1 pp · Ø 72% better than 32%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.11, Rating +0.14, ADR +11.8, Headshots +3 pp, Win rate +5 pp, ELO +477
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.77 (at the start 0.66). Clearly above the average (0.72).

Patterns

From the last 84 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −57 ELO
26 matches · 31% win rate
In match 2 of the day −29 ELO
22 matches · 41% win rate

76h loses the most ELO on Dust 2: −57 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Most kills in a match: 45 · Ancient
  3. Highest rating in a match: 2.39 · Ancient

Maps in detail

from the last 84 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
69% better than 95%
0.73 better than 45%
81.1 better than 53%
1.03 right on the average
50% of 174 duels better than 44%
43% of 14 situations better than 65%
Dust 226
31% better than 2%
0.68 better than 23%
72.3 better than 13%
0.91 better than 13%
43% of 115 duels better than 12%
44% of 9 situations better than 67%
Ancient11
55% -
0.90 -
93.6 -
1.31-
60% of 68 duels -
13% of 8 situations -
Anubis6
33% -
0.71 -
76.2 -
0.93-
62% of 29 duels -
0% of 1 situations -
Inferno4
50% -
0.75 -
76.3 -
1.05-
50% of 18 duels -
75% of 4 situations -
Nuke4
25% -
0.94 -
95.4 -
1.28-
29% of 14 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 76h plays

Across 84 matches 76h averages K/R 0.74, ADR 79.3 and a rating of 1.02. Biggest strength: Rounds with first kill at 12%, better than 76% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 54% headshots. The strongest map is Mirage with a 69% win rate in 29 matches. In 29 of 84 matches the rating was 1.10 or higher (35%), in 31 it was below 0.90. In 62 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: September 2026 at 1.15. 76h loses the most ELO on Dust 2 (−57 ELO, win rate 31%). Things go best on Mirage (+23 ELO, win rate 69%). Improved over the last three months: K/R +0.11, Rating +0.14, ADR +11.8, Headshots +3 pp, Win rate +5 pp, ELO +477. Last 30 days: 13 matches, win rate 69%, net ELO −16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.