6uckwheat

Germany
218 matches tracked 24 matches in 30 days
Last updated:

How does 6uckwheat play?

Rating 0.94 (from 24 matches) K/R 0.71 ADR 76.9 from 218 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13% on level 10
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 54%
Rating spread from 24 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 21% good 1.10 to 1.29 8% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 33%
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (145 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 49%−2 pp better than 31%

Clutch

Average
Last one alive
Clutch 1v1 won 29%−10 pp better than 10%
Clutch 1v2 won 22%+1 pp better than 55%
Clutch kills per match 1.5−0.1 better than 40%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 61%+10 pp better than 95%
AWP share of kills 4%−7 pp better than 24%
K/D 0.99−0.04 better than 32%
Pistol kills per match 2.4
Knife kills 1 in 218 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 13.0%−0.3 pp better than 38%
Rounds with 3K 3.5%−0.6 pp better than 23%
MVPs per match 2.0−0.3 better than 15%
4Ks and aces 17x 4K, 2 aces in 145 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 27%−8 pp better than 7%
Utility damage per round 4.3+0.2 better than 58%
Enemies flashed per round 0.47+0.17 better than 89%
Rounds with a death 72%+1 pp better than 44%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +124
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, ADR −4.8, Headshots −3 pp, Win rate −12 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.69 (at the start 0.75).

Patterns

From the last 218 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −52 ELO
52 matches · 58% wins
On Ancient −25 ELO
29 matches · 41% wins
On Tuesdays −75 ELO, win rate 40%

6uckwheat loses the most ELO on Anubis: −52 ELO, 58% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.73 · Nuke
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 51 · Anubis

Maps in detail

from the last 218 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
50% better than 42%
0.72 better than 39%
77.6 better than 33%
0.89-
46% of 268 duels better than 21%
35% of 43 situations better than 40%
Anubis52
58% better than 70%
0.70 better than 28%
76.8 better than 27%
0.89-
52% of 205 duels better than 53%
21% of 24 situations better than 16%
Dust 244
39% better than 10%
0.70 better than 30%
74.5 better than 18%
1.27-
45% of 150 duels better than 19%
32% of 25 situations better than 32%
Ancient29
41% better than 15%
0.71 better than 32%
79.1 better than 37%
0.82-
54% of 145 duels better than 66%
35% of 20 situations better than 45%
Nuke21
48% better than 25%
0.74 better than 36%
76.4 better than 21%
1.15-
54% of 61 duels level
17% of 12 situations better than 11%

Compared with players on the same level who have at least 15 matches on the map.

How 6uckwheat plays

Across 218 matches 6uckwheat averages K/R 0.71 and ADR 76.9; the rating across the 24 rated matches is 0.94. Biggest strength: Headshot rate at 61%. That is better than 95% of players on level 10. Most room to improve: Utility with impact at 27%. That is better than only 7% of players on level 10. On average 15.8 kills per match, 61% of them headshots. The strongest map is Anubis with a 58% win rate in 52 matches. In 7 of 24 matches the rating was 1.10 or higher (29%), in 11 it was below 0.90. In 145 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: September 2026 at 0.91. 6uckwheat loses the most ELO on Anubis (−52 ELO, win rate 58%). Things go best on Dust 2 (+50 ELO, win rate 39%). Improved over the last three months: ELO +124. Got weaker: K/R −0.06, ADR −4.8, Headshots −3 pp, Win rate −12 pp. Last 30 days: 24 matches, win rate 46%, ELO balance −2.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.