6O7

MQ
150 matches tracked
Last updated:

How does 6O7 play?

Rating 1.00 K/R 0.73 ADR 76.7 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 150 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 12% very weak below 0.75 27%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · all ELO ranges average. More 4Ks and aces per 100 rounds than the level 10 · all ELO ranges average.
AWPerMulti-kills
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

all ELO ranges

Compared with 2,141 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 74%
Opening duels won 48%−3 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 57%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 66%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.02).

Headshot rate 54%+4 pp · Ø 50% better than 72%
AWP share of kills 25%+14 pp · Ø 11% better than 93%
K/D 0.97−0.05 · Ø 1.02 better than 23%
Pistol kills per match 3.0
Knife kills 21 in 150 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.3%).

2K rounds 12.1%−1.2 pp · Ø 13.3% better than 16%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 76%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 29x 4K, 3 aces in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 47%
Enemies flashed per round 0.44+0.14 · Ø 0.30 better than 85%
Deaths per round 76%+4 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
K/R +0.06, Rating +0.12, ADR +6.6, Win rate +16 pp, ELO +124
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: June 2026 with 0.76. Last 3 months: 0.75 (at the start 0.69). Just above the average (0.73).

Patterns

From the last 150 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −18 ELO
21 matches · 38% win rate
In match 1 of the day +58 ELO
44 matches · 36% win rate
On Mondays −19 ELO, win rate 30%

6O7 loses the most ELO on Mirage: −18 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.16 · Vertigo
  2. Most kills in a match: 47 · Ancient
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 234
44% better than 20%
0.65 better than 9%
71.2 better than 7%
0.89 better than 7%
41% of 180 duels better than 8%
38% of 21 situations right on the average
Ancient25
40% better than 14%
0.75 better than 54%
76.0 better than 23%
1.01 better than 44%
47% of 150 duels better than 25%
36% of 14 situations better than 40%
Anubis22
45% better than 24%
0.78 better than 66%
80.2 better than 43%
1.06 better than 56%
46% of 156 duels better than 21%
35% of 17 situations better than 39%
Mirage21
38% better than 7%
0.73 better than 42%
77.3 better than 30%
0.97 better than 27%
54% of 105 duels better than 65%
27% of 11 situations better than 19%
Cache20
50% -
0.73 -
74.7 -
1.03-
45% of 105 duels -
40% of 10 situations -
Nuke11
36% -
0.80 -
83.6 -
1.06-
56% of 61 duels -
25% of 4 situations -
Inferno9
22% -
0.73 -
78.5 -
1.01-
41% of 46 duels -
25% of 4 situations -
Vertigo7
43% -
0.81 -
82.0 -
1.17-
50% of 44 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 6O7 plays

Across 150 matches 6O7 averages K/R 0.73, ADR 76.7 and a rating of 1.00. Biggest strength: 3K rounds at 4.8%, better than 76% of level 10 · all ELO ranges players. Most room to improve: Deaths per round at 76%, better than only 6% of level 10 · all ELO ranges players. Averages 16.5 kills per match with 54% headshots. The strongest map is Cache with a 50% win rate in 20 matches. In 51 of 150 matches the rating was 1.10 or higher (34%), in 58 it was below 0.90. In 101 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: September 2026 at 1.05. 6O7 loses the most ELO on Mirage (−18 ELO, win rate 38%). Things go best on Anubis (+27 ELO, win rate 45%). Improved over the last three months: K/R +0.06, Rating +0.12, ADR +6.6, Win rate +16 pp, ELO +124. Got weaker: Headshots −4 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.