5ys

CK
63 matches tracked
Last updated:

How does 5ys play?

Rating 0.85 (from 3 matches) K/R 0.65 ADR 73.0 from 63 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.85
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Higher headshot rate than the level 8 average.
ClutcherHeadshots
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (23 matches).

Opening

Average
The first duels of the round
Rounds with first kill 7%−3.0 pp better than 8%
Opening duels won 49%−1 pp better than 37%

Clutch

Average
Last one alive
Clutch 1v1 won 32%−6 pp better than 20%
Clutch 1v2 won 26%+4 pp better than 78%
Clutch kills per match 2.6+0.9 better than 97%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+5 pp better than 76%
AWP share of kills 7%−3 pp better than 40%
K/D 0.95−0.05 better than 27%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds
Rounds with 2K 13.4%+0.3 pp better than 57%
Rounds with 3K 1.9%−2.0 pp better than 1%
MVPs per match 1.4−0.8 better than 1%
4Ks and aces 1x 4K, 1 ace in 23 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 38%
Utility damage per round 5.8+1.6 better than 83%
Enemies flashed per round 0.35+0.07 better than 72%
Rounds with a death 69%−3.0 pp better than 86%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
K/R +0.05, Win rate +5 pp, ELO +161
= Stayed the same
ADR at 75.2
▼ Got worse
Headshots −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.69. Last 3 months: 0.68 (at the start 0.63).

Patterns

From the last 63 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 0.86 · Anubis
  2. Most kills in a match: 25 · Mirage
  3. Longest win streak: 3 wins in a row · Mirage

Maps in detail

from the last 63 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
45% better than 28%
0.63 better than 8%
72.4 better than 13%
0.85–
48% of 82 duels better than 33%
8% of 13 situations better than 2%
Ancient14
29% –
0.67 –
71.6 –
-
48% of 40 duels –
80% of 5 situations –
Nuke6
67% –
0.70 –
76.8 –
0.81–
42% of 12 duels –
45% of 11 situations –
Cache5
80% –
0.70 –
77.3 –
-
50% of 12 duels –
80% of 5 situations –
Dust 25
40% –
0.57 –
62.3 –
-
40% of 10 duels –
0% of 1 situations –
Inferno5
40% –
0.55 –
66.5 –
-
54% of 13 duels –
60% of 5 situations –
Anubis3
67% –
0.67 –
84.3 –
0.86–
50% of 6 duels –
80% of 5 situations –
Vertigo3
0% –
0.79 –
82.6 –
-
50% of 12 duels –
25% of 4 situations –

Compared with players on the same level who have at least 15 matches on the map.

How 5ys plays

Across 63 matches 5ys averages K/R 0.65 and ADR 73.0; the rating across the 3 rated matches is 0.85. Biggest strength: Rounds with a death at 69%. That is better than 86% of players on level 8. Most room to improve: Rounds with 3K at 1.9%. That is better than only 1% of players on level 8. On average 14.2 kills per match, 52% of them headshots. The strongest map is Mirage with a 45% win rate in 22 matches. In 23 matches with detailed stats: 1 4Ks and 1 aces. Things go best in match 1 of the day (+40 ELO, win rate 52%). Improved over the last three months: K/R +0.05, Win rate +5 pp, ELO +161. Got weaker: Headshots −7 pp. Unchanged in recent months: ADR at 75.2. Last 30 days: 3 matches, win rate 100%, ELO balance +11.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.