5pocK

Turkey
141 matches tracked 23 matches in 30 days
Last updated:

How does 5pocK play?

Rating 1.12 (from 39 matches) K/R 0.75 ADR 81.8 from 141 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80% on level 10
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.48 ConsistencyShare of matches with at least a normal rating (0.90 and up). 59%
Rating spread from 39 matches
outstanding 1.80 and up 13% strong 1.30 to 1.79 18% good 1.10 to 1.29 13% normal 0.90 to 1.09 15% weak 0.75 to 0.89 15% very weak below 0.75 26%
Player type
Hits the head
Higher headshot rate than the level 10 average.
Headshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 73%
Opening duels won 51%0 pp level

Clutch

Weakness
Last one alive
Clutch 1v1 won 33%−6 pp better than 22%
Clutch 1v2 won 15%−6 pp better than 14%
Clutch kills per match 1.1−0.5 better than 7%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 62%+11 pp better than 96%
AWP share of kills 15%+4 pp better than 73%
K/D 1.02−0.01 better than 44%
Pistol kills per match 3.4
Knife kills 2 in 141 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.7%−0.6 pp better than 30%
Rounds with 3K 4.3%+0.2 pp better than 59%
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 20x 4K, 2 aces in 101 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 31%
Utility damage per round 3.3−0.8 better than 29%
Enemies flashed per round 0.32+0.02 better than 59%
Rounds with a death 73%+2 pp better than 31%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +2 pp, Win rate +14 pp, ELO +648
= Stayed the same
K/R at 0.74, ADR at 81.8
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.93. Last 3 months: 0.74 (at the start 0.77).

Patterns

From the last 141 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day +16 ELO
47 matches · 51% wins
In match 3 of the day +31 ELO
23 matches · 52% wins
Between 0:00 and 6:00 −1 ELO, win rate 43%
On Tuesdays +2 ELO, win rate 40%

5pocK loses the most ELO in match 1 of the day: +16 ELO, 51% wins

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Ancient
  2. Most kills in a match: 38 · Dust 2
  3. Highest rating in a match: 2.12 · Dust 2

Maps in detail

from the last 141 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
56% better than 64%
0.80 better than 77%
86.5 better than 77%
1.18 better than 86%
54% of 298 duels better than 65%
24% of 29 situations better than 14%
Mirage33
67% better than 93%
0.77 better than 62%
83.0 better than 62%
1.19-
53% of 189 duels better than 58%
27% of 22 situations better than 18%
Anubis26
58% better than 70%
0.74 level
84.9 better than 70%
1.25-
51% of 136 duels level
50% of 10 situations better than 77%
Ancient11
55% -
0.60 -
62.7 -
0.52-
43% of 58 duels -
29% of 7 situations -
Inferno11
45% -
0.65 -
75.0 -
0.87-
54% of 46 duels -
67% of 6 situations -
Cache4
75% -
0.65 -
73.7 -
0.90-
56% of 18 duels -
0% of 2 situations -
Nuke4
25% -
0.75 -
75.0 -
0.86-
50% of 14 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 5pocK plays

Across 141 matches 5pocK averages K/R 0.75 and ADR 81.8; the rating across the 39 rated matches is 1.12. Biggest strength: Headshot rate at 62%. That is better than 96% of players on level 10. Most room to improve: Clutch 1v1 won at 33%. That is better than only 22% of players on level 10. On average 16.5 kills per match, 62% of them headshots. The strongest map is Mirage with a 67% win rate in 33 matches. In 17 of 39 matches the rating was 1.10 or higher (44%), in 16 it was below 0.90. In 101 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: September 2026 at 1.14. 5pocK loses the most ELO in match 1 of the day (+16 ELO, win rate 51%). Things go best on Mirage (+59 ELO, win rate 67%). Improved over the last three months: Headshots +2 pp, Win rate +14 pp, ELO +648. Unchanged in recent months: K/R at 0.74, ADR at 81.8. Last 30 days: 23 matches, win rate 87%, ELO balance +142.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.