5lad1k

Ukraine
31 matches tracked
Last updated:

How does 5lad1k play?

K/R 0.89 ADR 97.0 from 31 matches
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. More damage per round than the level 9 average. More first kills per match than the level 9 average.
ClutcherDamageEntry
better than most on level 9 midfield weaker than most

Opening

Strength
The first duels of the round
Rounds with first kill 12%+2 pp better than 77%
Opening duels won 55%+5 pp better than 85%

Clutch

Average
Last one alive
Clutch 1v1 won 39%0 pp level
Clutch 1v2 won 15%−6 pp better than 15%
Clutch kills per match 2.4+0.8 better than 96%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 44%−4 pp better than 25%
AWP share of kills 7%−4 pp better than 41%
K/D 1.27+0.27 better than 98%
Pistol kills per match 2.6

Impact

Strength
Damage and big rounds
Rounds with 2K 17.2%+4.1 pp better than 99%
Rounds with 3K 7.1%+3.2 pp better than 99%
MVPs per match 3.3+1.0 better than 99%
4Ks and aces 4x 4K, 3 aces in 31 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 13%
Utility damage per round 3.0−1.3 better than 21%
Enemies flashed per round 0.11−0.17 better than 8%
Rounds with a death 70%−2 pp better than 77%

Patterns

From the last 31 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 0.84 · Dust 2
  2. Most kills in a match: 36 · Mirage
  3. Longest win streak: 4 wins in a row · Nuke

Maps in detail

from the last 31 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage11
36% -
0.98 -
106.3 -
-
61% of 64 duels -
38% of 13 situations -
Anubis6
50% -
0.90 -
94.9 -
-
37% of 35 duels -
38% of 8 situations -
Ancient5
80% -
0.96 -
103.9 -
-
72% of 18 duels -
50% of 8 situations -
Dust 24
0% -
0.60 -
73.4 -
0.84-
64% of 11 duels -
0% of 2 situations -
Nuke3
67% -
0.79 -
88.3 -
-
58% of 19 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 5lad1k plays

Biggest strength: Damage per round (ADR) at 97.0. That is better than 99% of players on level 9. Most room to improve: Utility with impact at 29%. That is better than only 13% of players on level 9. On average 20.3 kills per match, 44% of them headshots. In 31 matches with detailed stats: 4 4Ks and 3 aces. Last 30 days: 1 matches, win rate 0%, ELO balance −25.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.