5OO

KI
183 matches tracked 18 matches in 30 days
Last updated:

How does 5OO play?

Rating 0.92 K/R 0.69 ADR 73.2 from 183 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 183 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 22% very weak below 0.75 30%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 46%−5 pp · Ø 51% better than 9%

Clutch

Weakness
Last one alive

29% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 9%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.03).

Headshot rate 47%−4 pp · Ø 51% better than 27%
AWP share of kills 14%+3 pp · Ø 11% better than 68%
K/D 0.90−0.13 · Ø 1.03 better than 6%
Pistol kills per match 2.6
Knife kills 1 in 183 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so clearly below the average (13.2%).

2K rounds 11.5%−1.7 pp · Ø 13.2% better than 7%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 32%
MVPs per match 2.0−0.3 · Ø 2.3 better than 13%
4Ks and aces 11x 4K, 0 aces in 130 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 2.5−1.6 · Ø 4.1 better than 9%
Enemies flashed per round 0.19−0.12 · Ø 0.31 better than 18%
Deaths per round 77%+5 pp · Ø 72% better than 3%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 47%, Win rate at 50%, ELO at 2,603
▼ Got worse
K/R −0.09, Rating −0.13, ADR −5.9

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.67 (at the start 0.76). Clearly below the average (0.74).

Patterns

From the last 183 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day +50 ELO
20 matches · 45% win rate
On Sundays +21 ELO, win rate 36%

5OO loses the most ELO in match 4 of the day: +50 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.80 · Ancient
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Most kills in a match: 33 · Dust 2

Maps in detail

from the last 183 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 282
50% better than 40%
0.68 better than 17%
72.6 better than 10%
0.90 better than 8%
47% of 391 duels better than 23%
26% of 38 situations better than 18%
Ancient60
55% better than 59%
0.69 better than 22%
72.7 better than 10%
0.94 better than 18%
48% of 264 duels better than 27%
31% of 32 situations better than 31%
Nuke26
42% better than 11%
0.69 better than 27%
73.4 better than 14%
0.91 better than 11%
40% of 98 duels better than 5%
57% of 7 situations better than 89%
Anubis11
55% -
0.78 -
82.4 -
1.03-
57% of 65 duels -
25% of 8 situations -
Inferno4
25% -
0.54 -
64.4 -
0.69-
32% of 19 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 5OO plays

Across 183 matches 5OO averages K/R 0.69, ADR 73.2 and a rating of 0.92. Most room to improve: Deaths per round at 77%, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 15.4 kills per match with 47% headshots. The strongest map is Ancient with a 55% win rate in 60 matches. In 50 of 183 matches the rating was 1.10 or higher (27%), in 95 it was below 0.90. In 130 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: July 2026 at 1.02. 5OO loses the most ELO in match 4 of the day (+50 ELO, win rate 45%). Things go best on Dust 2 (+198 ELO, win rate 50%). Match no. 2 of the day goes best: 56% win rate, +96 ELO. Got weaker: K/R −0.09, Rating −0.13, ADR −5.9. Unchanged in recent months: Headshots at 47%, Win rate at 50%, ELO at 2,603. Last 30 days: 18 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.